tree: add Node::node_accepts_focus
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4 changed files with 20 additions and 0 deletions
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@ -382,6 +382,10 @@ impl Node for Xwindow {
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self.toplevel_data.node_layer()
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}
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fn node_accepts_focus(&self) -> bool {
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self.tl_accepts_keyboard_focus()
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}
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fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, _direction: Direction) {
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seat.focus_toplevel(self.clone());
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}
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@ -679,6 +679,10 @@ impl Node for ZwlrLayerSurfaceV1 {
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SurfaceExt::node_layer(self)
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}
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fn node_accepts_focus(&self) -> bool {
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self.keyboard_interactivity.get() != KI_NONE
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}
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fn node_find_tree_at(
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&self,
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x: i32,
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@ -216,6 +216,11 @@ pub trait Node: 'static {
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let _ = title;
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}
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#[expect(dead_code)]
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fn node_accepts_focus(&self) -> bool {
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true
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}
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fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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@ -720,6 +720,13 @@ impl Node for FloatNode {
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self.update_child_title(title);
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}
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fn node_accepts_focus(&self) -> bool {
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if let Some(c) = self.child.get() {
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return c.tl_accepts_keyboard_focus();
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}
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false
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}
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fn node_find_tree_at(
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&self,
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x: i32,
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