render: lift non-generic render code out of the gl implementation
This commit is contained in:
parent
5778c49679
commit
44e9de7c93
6 changed files with 148 additions and 243 deletions
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@ -360,7 +360,7 @@ impl MetalConnector {
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if let Some(node) = self.state.root.outputs.get(&self.connector_id) {
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let mut rr = self.render_result.borrow_mut();
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let render_fb = buffer.render_fb();
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render_fb.render(
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render_fb.render_node(
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&*node,
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&self.state,
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Some(node.global.pos.get()),
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@ -723,7 +723,7 @@ impl XBackend {
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if let Some(node) = self.state.root.outputs.get(&output.id) {
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let mut rr = self.render_result.borrow_mut();
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let fb = image.fb.get();
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fb.render(
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fb.render_node(
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&*node,
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&self.state,
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Some(node.global.pos.get()),
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140
src/gfx_api.rs
140
src/gfx_api.rs
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@ -1,9 +1,10 @@
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use {
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crate::{
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cursor::Cursor,
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format::Format,
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fixed::Fixed,
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format::{Format, ARGB8888, XRGB8888},
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rect::Rect,
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renderer::{renderer_base::RendererBase, RenderResult},
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renderer::{renderer_base::RendererBase, RenderResult, Renderer},
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scale::Scale,
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state::State,
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theme::Color,
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@ -115,18 +116,9 @@ pub trait GfxFramebuffer: Debug {
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fn take_render_ops(&self) -> Vec<GfxApiOpt>;
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fn clear(&self);
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fn size(&self) -> (i32, i32);
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fn clear_with(&self, r: f32, g: f32, b: f32, a: f32);
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fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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);
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fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>);
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fn copy_to_shm(
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&self,
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@ -137,10 +129,65 @@ pub trait GfxFramebuffer: Debug {
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format: &Format,
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shm: &[Cell<u8>],
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);
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}
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fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase));
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impl dyn GfxFramebuffer {
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pub fn clear(&self) {
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self.clear_with(0.0, 0.0, 0.0, 0.0);
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}
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fn render(
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pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
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let ops = self.take_render_ops();
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self.render(ops, Some(&Color { r, g, b, a }));
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}
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pub fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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) {
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let mut ops = self.take_render_ops();
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let scale = Scale::from_int(1);
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let (width, height) = self.size();
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let extents = Rect::new_sized(0, 0, width, height).unwrap();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: false,
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scale,
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scalef: 1.0,
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},
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state,
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result: None,
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logical_extents: extents,
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physical_extents: extents,
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};
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let (format, clear) = match alpha {
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true => (ARGB8888, Some(&Color::TRANSPARENT)),
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false => (XRGB8888, None),
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};
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renderer
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.base
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.render_texture(texture, x, y, format, None, None, scale, i32::MAX, i32::MAX);
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self.render(ops, clear);
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}
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pub fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
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let mut ops = self.take_render_ops();
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let mut renderer = RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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};
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f(&mut renderer);
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self.render(ops, None);
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}
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pub fn render_node(
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&self,
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node: &dyn Node,
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state: &State,
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@ -148,9 +195,68 @@ pub trait GfxFramebuffer: Debug {
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result: Option<&mut RenderResult>,
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scale: Scale,
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render_hardware_cursor: bool,
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);
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) {
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let mut ops = self.take_render_ops();
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let (width, height) = self.size();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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result,
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logical_extents: node.node_absolute_position().at_point(0, 0),
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physical_extents: Rect::new(0, 0, width, height).unwrap(),
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};
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node.node_render(&mut renderer, 0, 0, i32::MAX, i32::MAX);
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if let Some(rect) = cursor_rect {
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let seats = state.globals.lock_seats();
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for seat in seats.values() {
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if let Some(cursor) = seat.get_cursor() {
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let (mut x, mut y) = seat.get_position();
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if let Some(dnd_icon) = seat.dnd_icon() {
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let extents = dnd_icon.extents.get().move_(
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x.round_down() + dnd_icon.buf_x.get(),
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y.round_down() + dnd_icon.buf_y.get(),
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);
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if extents.intersects(&rect) {
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let (x, y) = rect.translate(extents.x1(), extents.y1());
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renderer.render_surface(&dnd_icon, x, y, i32::MAX, i32::MAX);
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}
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}
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if render_hardware_cursor || !seat.hardware_cursor() {
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cursor.tick();
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x -= Fixed::from_int(rect.x1());
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y -= Fixed::from_int(rect.y1());
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cursor.render(&mut renderer, x, y);
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}
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}
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}
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}
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let c = state.theme.colors.background.get();
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self.render(ops, Some(&c));
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}
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fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale);
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pub fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
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let mut ops = self.take_render_ops();
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let (width, height) = self.size();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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result: None,
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logical_extents: Rect::new_empty(0, 0),
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physical_extents: Rect::new(0, 0, width, height).unwrap(),
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};
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cursor.render_hardware_cursor(&mut renderer);
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self.render(ops, Some(&Color::TRANSPARENT));
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}
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}
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pub trait GfxImage {
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@ -1,9 +1,7 @@
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use {
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crate::{
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cursor::Cursor,
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fixed::Fixed,
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format::{Format, ARGB8888, XRGB8888},
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gfx_api::{GfxApiOpt, GfxFramebuffer, GfxTexture},
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format::Format,
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gfx_api::{GfxApiOpt, GfxFramebuffer},
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gfx_apis::gl::{
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gl::{
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frame_buffer::GlFrameBuffer,
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@ -16,11 +14,7 @@ use {
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run_ops,
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sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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},
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rect::Rect,
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renderer::{renderer_base::RendererBase, RenderResult, Renderer},
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scale::Scale,
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state::State,
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tree::Node,
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theme::Color,
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},
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std::{
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any::Any,
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@ -43,71 +37,6 @@ impl Debug for Framebuffer {
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}
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impl Framebuffer {
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pub fn clear(&self) {
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self.clear_with(0.0, 0.0, 0.0, 0.0);
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}
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pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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Ok(())
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});
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}
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pub fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let scale = Scale::from_int(1);
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let extents = Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: false,
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scale,
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scalef: 1.0,
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},
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state,
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result: None,
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logical_extents: extents,
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physical_extents: extents,
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};
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let format = match alpha {
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true => ARGB8888,
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false => XRGB8888,
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};
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renderer
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.base
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.render_texture(texture, x, y, format, None, None, scale, i32::MAX, i32::MAX);
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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if alpha {
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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Ok(())
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});
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}
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pub fn copy_to_shm(
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&self,
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x: i32,
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@ -137,117 +66,15 @@ impl Framebuffer {
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});
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}
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pub fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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};
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f(&mut renderer);
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pub fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>) {
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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Ok(())
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});
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}
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pub fn render(
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&self,
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node: &dyn Node,
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state: &State,
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cursor_rect: Option<Rect>,
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result: Option<&mut RenderResult>,
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scale: Scale,
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render_hardware_cursor: bool,
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) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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result,
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logical_extents: node.node_absolute_position().at_point(0, 0),
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physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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node.node_render(&mut renderer, 0, 0, i32::MAX, i32::MAX);
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if let Some(rect) = cursor_rect {
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let seats = state.globals.lock_seats();
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for seat in seats.values() {
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if let Some(cursor) = seat.get_cursor() {
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let (mut x, mut y) = seat.get_position();
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if let Some(dnd_icon) = seat.dnd_icon() {
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let extents = dnd_icon.extents.get().move_(
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x.round_down() + dnd_icon.buf_x.get(),
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y.round_down() + dnd_icon.buf_y.get(),
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);
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if extents.intersects(&rect) {
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let (x, y) = rect.translate(extents.x1(), extents.y1());
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renderer.render_surface(&dnd_icon, x, y, i32::MAX, i32::MAX);
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}
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}
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if render_hardware_cursor || !seat.hardware_cursor() {
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cursor.tick();
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x -= Fixed::from_int(rect.x1());
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y -= Fixed::from_int(rect.y1());
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cursor.render(&mut renderer, x, y);
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}
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if let Some(c) = clear {
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glClearColor(c.r, c.g, c.b, c.a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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}
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let _ = self.ctx.ctx.with_current(|| {
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let c = state.theme.colors.background.get();
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glClearColor(c.r, c.g, c.b, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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Ok(())
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});
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}
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pub fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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result: None,
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logical_extents: Rect::new_empty(0, 0),
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physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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cursor.render_hardware_cursor(&mut renderer);
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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run_ops(self, &ops);
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@ -256,6 +83,7 @@ impl Framebuffer {
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}
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Ok(())
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});
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*self.ctx.gfx_ops.borrow_mut() = ops;
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}
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}
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@ -265,26 +93,17 @@ impl GfxFramebuffer for Framebuffer {
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}
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fn take_render_ops(&self) -> Vec<GfxApiOpt> {
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mem::take(&mut self.ctx.gfx_ops.borrow_mut())
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let mut ops = mem::take(&mut *self.ctx.gfx_ops.borrow_mut());
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ops.clear();
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ops
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}
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fn clear(&self) {
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self.clear()
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fn size(&self) -> (i32, i32) {
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(self.gl.width, self.gl.height)
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}
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fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
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self.clear_with(r, g, b, a)
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}
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fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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) {
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self.copy_texture(state, texture, x, y, alpha)
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fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>) {
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self.render(ops, clear);
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}
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fn copy_to_shm(
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@ -298,31 +117,4 @@ impl GfxFramebuffer for Framebuffer {
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) {
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self.copy_to_shm(x, y, width, height, format, shm)
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}
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fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
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self.render_custom(scale, f)
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}
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fn render(
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&self,
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node: &dyn Node,
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state: &State,
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||||
cursor_rect: Option<Rect>,
|
||||
result: Option<&mut RenderResult>,
|
||||
scale: Scale,
|
||||
render_hardware_cursor: bool,
|
||||
) {
|
||||
self.render(
|
||||
node,
|
||||
state,
|
||||
cursor_rect,
|
||||
result,
|
||||
scale,
|
||||
render_hardware_cursor,
|
||||
)
|
||||
}
|
||||
|
||||
fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
|
||||
self.render_hardware_cursor(cursor, state, scale)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ pub fn take_screenshot(state: &State) -> Result<Screenshot, ScreenshooterError>
|
|||
GBM_BO_USE_RENDERING | GBM_BO_USE_LINEAR,
|
||||
)?;
|
||||
let fb = ctx.clone().dmabuf_fb(bo.dmabuf())?;
|
||||
fb.render(
|
||||
fb.render_node(
|
||||
state.root.deref(),
|
||||
state,
|
||||
Some(state.root.extents.get()),
|
||||
|
|
|
|||
|
|
@ -38,6 +38,13 @@ fn to_u8(c: f32) -> u8 {
|
|||
}
|
||||
|
||||
impl Color {
|
||||
pub const TRANSPARENT: Self = Self {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 0.0,
|
||||
};
|
||||
|
||||
pub fn from_gray(g: u8) -> Self {
|
||||
Self::from_rgb(g, g, g)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue