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render: lift non-generic render code out of the gl implementation

This commit is contained in:
Julian Orth 2023-10-23 20:20:23 +02:00
parent 5778c49679
commit 44e9de7c93
6 changed files with 148 additions and 243 deletions

View file

@ -360,7 +360,7 @@ impl MetalConnector {
if let Some(node) = self.state.root.outputs.get(&self.connector_id) {
let mut rr = self.render_result.borrow_mut();
let render_fb = buffer.render_fb();
render_fb.render(
render_fb.render_node(
&*node,
&self.state,
Some(node.global.pos.get()),

View file

@ -723,7 +723,7 @@ impl XBackend {
if let Some(node) = self.state.root.outputs.get(&output.id) {
let mut rr = self.render_result.borrow_mut();
let fb = image.fb.get();
fb.render(
fb.render_node(
&*node,
&self.state,
Some(node.global.pos.get()),

View file

@ -1,9 +1,10 @@
use {
crate::{
cursor::Cursor,
format::Format,
fixed::Fixed,
format::{Format, ARGB8888, XRGB8888},
rect::Rect,
renderer::{renderer_base::RendererBase, RenderResult},
renderer::{renderer_base::RendererBase, RenderResult, Renderer},
scale::Scale,
state::State,
theme::Color,
@ -115,18 +116,9 @@ pub trait GfxFramebuffer: Debug {
fn take_render_ops(&self) -> Vec<GfxApiOpt>;
fn clear(&self);
fn size(&self) -> (i32, i32);
fn clear_with(&self, r: f32, g: f32, b: f32, a: f32);
fn copy_texture(
&self,
state: &State,
texture: &Rc<dyn GfxTexture>,
x: i32,
y: i32,
alpha: bool,
);
fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>);
fn copy_to_shm(
&self,
@ -137,10 +129,65 @@ pub trait GfxFramebuffer: Debug {
format: &Format,
shm: &[Cell<u8>],
);
}
fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase));
impl dyn GfxFramebuffer {
pub fn clear(&self) {
self.clear_with(0.0, 0.0, 0.0, 0.0);
}
fn render(
pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
let ops = self.take_render_ops();
self.render(ops, Some(&Color { r, g, b, a }));
}
pub fn copy_texture(
&self,
state: &State,
texture: &Rc<dyn GfxTexture>,
x: i32,
y: i32,
alpha: bool,
) {
let mut ops = self.take_render_ops();
let scale = Scale::from_int(1);
let (width, height) = self.size();
let extents = Rect::new_sized(0, 0, width, height).unwrap();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: false,
scale,
scalef: 1.0,
},
state,
result: None,
logical_extents: extents,
physical_extents: extents,
};
let (format, clear) = match alpha {
true => (ARGB8888, Some(&Color::TRANSPARENT)),
false => (XRGB8888, None),
};
renderer
.base
.render_texture(texture, x, y, format, None, None, scale, i32::MAX, i32::MAX);
self.render(ops, clear);
}
pub fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
let mut ops = self.take_render_ops();
let mut renderer = RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
};
f(&mut renderer);
self.render(ops, None);
}
pub fn render_node(
&self,
node: &dyn Node,
state: &State,
@ -148,9 +195,68 @@ pub trait GfxFramebuffer: Debug {
result: Option<&mut RenderResult>,
scale: Scale,
render_hardware_cursor: bool,
);
) {
let mut ops = self.take_render_ops();
let (width, height) = self.size();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
result,
logical_extents: node.node_absolute_position().at_point(0, 0),
physical_extents: Rect::new(0, 0, width, height).unwrap(),
};
node.node_render(&mut renderer, 0, 0, i32::MAX, i32::MAX);
if let Some(rect) = cursor_rect {
let seats = state.globals.lock_seats();
for seat in seats.values() {
if let Some(cursor) = seat.get_cursor() {
let (mut x, mut y) = seat.get_position();
if let Some(dnd_icon) = seat.dnd_icon() {
let extents = dnd_icon.extents.get().move_(
x.round_down() + dnd_icon.buf_x.get(),
y.round_down() + dnd_icon.buf_y.get(),
);
if extents.intersects(&rect) {
let (x, y) = rect.translate(extents.x1(), extents.y1());
renderer.render_surface(&dnd_icon, x, y, i32::MAX, i32::MAX);
}
}
if render_hardware_cursor || !seat.hardware_cursor() {
cursor.tick();
x -= Fixed::from_int(rect.x1());
y -= Fixed::from_int(rect.y1());
cursor.render(&mut renderer, x, y);
}
}
}
}
let c = state.theme.colors.background.get();
self.render(ops, Some(&c));
}
fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale);
pub fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
let mut ops = self.take_render_ops();
let (width, height) = self.size();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
result: None,
logical_extents: Rect::new_empty(0, 0),
physical_extents: Rect::new(0, 0, width, height).unwrap(),
};
cursor.render_hardware_cursor(&mut renderer);
self.render(ops, Some(&Color::TRANSPARENT));
}
}
pub trait GfxImage {

View file

@ -1,9 +1,7 @@
use {
crate::{
cursor::Cursor,
fixed::Fixed,
format::{Format, ARGB8888, XRGB8888},
gfx_api::{GfxApiOpt, GfxFramebuffer, GfxTexture},
format::Format,
gfx_api::{GfxApiOpt, GfxFramebuffer},
gfx_apis::gl::{
gl::{
frame_buffer::GlFrameBuffer,
@ -16,11 +14,7 @@ use {
run_ops,
sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
},
rect::Rect,
renderer::{renderer_base::RendererBase, RenderResult, Renderer},
scale::Scale,
state::State,
tree::Node,
theme::Color,
},
std::{
any::Any,
@ -43,71 +37,6 @@ impl Debug for Framebuffer {
}
impl Framebuffer {
pub fn clear(&self) {
self.clear_with(0.0, 0.0, 0.0, 0.0);
}
pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
let _ = self.ctx.ctx.with_current(|| {
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
Ok(())
});
}
pub fn copy_texture(
&self,
state: &State,
texture: &Rc<dyn GfxTexture>,
x: i32,
y: i32,
alpha: bool,
) {
let mut ops = self.ctx.gfx_ops.borrow_mut();
ops.clear();
let scale = Scale::from_int(1);
let extents = Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: false,
scale,
scalef: 1.0,
},
state,
result: None,
logical_extents: extents,
physical_extents: extents,
};
let format = match alpha {
true => ARGB8888,
false => XRGB8888,
};
renderer
.base
.render_texture(texture, x, y, format, None, None, scale, i32::MAX, i32::MAX);
let _ = self.ctx.ctx.with_current(|| {
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
if alpha {
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
run_ops(self, &ops);
unsafe {
glFlush();
}
Ok(())
});
}
pub fn copy_to_shm(
&self,
x: i32,
@ -137,117 +66,15 @@ impl Framebuffer {
});
}
pub fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
let mut ops = self.ctx.gfx_ops.borrow_mut();
ops.clear();
let mut renderer = RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
};
f(&mut renderer);
pub fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>) {
let _ = self.ctx.ctx.with_current(|| {
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
run_ops(self, &ops);
unsafe {
glFlush();
}
Ok(())
});
}
pub fn render(
&self,
node: &dyn Node,
state: &State,
cursor_rect: Option<Rect>,
result: Option<&mut RenderResult>,
scale: Scale,
render_hardware_cursor: bool,
) {
let mut ops = self.ctx.gfx_ops.borrow_mut();
ops.clear();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
result,
logical_extents: node.node_absolute_position().at_point(0, 0),
physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
};
node.node_render(&mut renderer, 0, 0, i32::MAX, i32::MAX);
if let Some(rect) = cursor_rect {
let seats = state.globals.lock_seats();
for seat in seats.values() {
if let Some(cursor) = seat.get_cursor() {
let (mut x, mut y) = seat.get_position();
if let Some(dnd_icon) = seat.dnd_icon() {
let extents = dnd_icon.extents.get().move_(
x.round_down() + dnd_icon.buf_x.get(),
y.round_down() + dnd_icon.buf_y.get(),
);
if extents.intersects(&rect) {
let (x, y) = rect.translate(extents.x1(), extents.y1());
renderer.render_surface(&dnd_icon, x, y, i32::MAX, i32::MAX);
}
}
if render_hardware_cursor || !seat.hardware_cursor() {
cursor.tick();
x -= Fixed::from_int(rect.x1());
y -= Fixed::from_int(rect.y1());
cursor.render(&mut renderer, x, y);
}
if let Some(c) = clear {
glClearColor(c.r, c.g, c.b, c.a);
glClear(GL_COLOR_BUFFER_BIT);
}
}
}
let _ = self.ctx.ctx.with_current(|| {
let c = state.theme.colors.background.get();
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
glClearColor(c.r, c.g, c.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
run_ops(self, &ops);
unsafe {
glFlush();
}
Ok(())
});
}
pub fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
let mut ops = self.ctx.gfx_ops.borrow_mut();
ops.clear();
let mut renderer = Renderer {
base: RendererBase {
ops: &mut ops,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
result: None,
logical_extents: Rect::new_empty(0, 0),
physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
};
cursor.render_hardware_cursor(&mut renderer);
let _ = self.ctx.ctx.with_current(|| {
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
run_ops(self, &ops);
@ -256,6 +83,7 @@ impl Framebuffer {
}
Ok(())
});
*self.ctx.gfx_ops.borrow_mut() = ops;
}
}
@ -265,26 +93,17 @@ impl GfxFramebuffer for Framebuffer {
}
fn take_render_ops(&self) -> Vec<GfxApiOpt> {
mem::take(&mut self.ctx.gfx_ops.borrow_mut())
let mut ops = mem::take(&mut *self.ctx.gfx_ops.borrow_mut());
ops.clear();
ops
}
fn clear(&self) {
self.clear()
fn size(&self) -> (i32, i32) {
(self.gl.width, self.gl.height)
}
fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
self.clear_with(r, g, b, a)
}
fn copy_texture(
&self,
state: &State,
texture: &Rc<dyn GfxTexture>,
x: i32,
y: i32,
alpha: bool,
) {
self.copy_texture(state, texture, x, y, alpha)
fn render(&self, ops: Vec<GfxApiOpt>, clear: Option<&Color>) {
self.render(ops, clear);
}
fn copy_to_shm(
@ -298,31 +117,4 @@ impl GfxFramebuffer for Framebuffer {
) {
self.copy_to_shm(x, y, width, height, format, shm)
}
fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
self.render_custom(scale, f)
}
fn render(
&self,
node: &dyn Node,
state: &State,
cursor_rect: Option<Rect>,
result: Option<&mut RenderResult>,
scale: Scale,
render_hardware_cursor: bool,
) {
self.render(
node,
state,
cursor_rect,
result,
scale,
render_hardware_cursor,
)
}
fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
self.render_hardware_cursor(cursor, state, scale)
}
}

View file

@ -55,7 +55,7 @@ pub fn take_screenshot(state: &State) -> Result<Screenshot, ScreenshooterError>
GBM_BO_USE_RENDERING | GBM_BO_USE_LINEAR,
)?;
let fb = ctx.clone().dmabuf_fb(bo.dmabuf())?;
fb.render(
fb.render_node(
state.root.deref(),
state,
Some(state.root.extents.get()),

View file

@ -38,6 +38,13 @@ fn to_u8(c: f32) -> u8 {
}
impl Color {
pub const TRANSPARENT: Self = Self {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
};
pub fn from_gray(g: u8) -> Self {
Self::from_rgb(g, g, g)
}