Add linear tiled window animations
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17 changed files with 913 additions and 64 deletions
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@ -266,6 +266,13 @@ pub struct UiDrag {
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pub threshold: Option<i32>,
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}
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#[derive(Debug, Clone, Default)]
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pub struct Animations {
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pub enabled: Option<bool>,
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pub duration_ms: Option<u32>,
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pub curve: Option<String>,
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}
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#[derive(Debug, Clone)]
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pub enum OutputMatch {
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Any(Vec<OutputMatch>),
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@ -567,6 +574,7 @@ pub struct Config {
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pub tearing: Option<Tearing>,
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pub libei: Libei,
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pub ui_drag: UiDrag,
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pub animations: Animations,
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pub xwayland: Option<Xwayland>,
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pub color_management: Option<ColorManagement>,
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pub float: Option<Float>,
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