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render: fix top-left clipping of surfaces

This commit is contained in:
Julian Orth 2024-02-15 00:05:29 +01:00
parent ccacdda03e
commit 250026f7f6
18 changed files with 147 additions and 277 deletions

View file

@ -137,19 +137,11 @@ pub trait Node: 'static {
let _ = (child, active, depth);
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
max_width: i32,
max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, bounds: Option<&Rect>) {
let _ = renderer;
let _ = x;
let _ = y;
let _ = max_width;
let _ = max_height;
let _ = bounds;
}
fn node_client(&self) -> Option<Rc<Client>> {