render: fix top-left clipping of surfaces
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18 changed files with 147 additions and 277 deletions
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@ -1140,14 +1140,7 @@ impl Node for ContainerNode {
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.node_child_active_changed(self.deref(), active, depth + 1);
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}
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fn node_render(
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&self,
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renderer: &mut Renderer,
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x: i32,
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y: i32,
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_max_width: i32,
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_max_height: i32,
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) {
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fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
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renderer.render_container(self, x, y);
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}
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