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render: fix top-left clipping of surfaces

This commit is contained in:
Julian Orth 2024-02-15 00:05:29 +01:00
parent ccacdda03e
commit 250026f7f6
18 changed files with 147 additions and 277 deletions

View file

@ -1140,14 +1140,7 @@ impl Node for ContainerNode {
.node_child_active_changed(self.deref(), active, depth + 1);
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_container(self, x, y);
}

View file

@ -111,14 +111,7 @@ impl Node for DisplayNode {
FindTreeResult::AcceptsInput
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_display(self, x, y);
}

View file

@ -446,14 +446,7 @@ impl Node for FloatNode {
}
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_floating(self, x, y)
}

View file

@ -636,14 +636,7 @@ impl Node for OutputNode {
FindTreeResult::AcceptsInput
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_output(self, x, y);
}

View file

@ -123,14 +123,7 @@ impl Node for PlaceholderNode {
FindTreeResult::AcceptsInput
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_placeholder(self, x, y);
}

View file

@ -224,14 +224,7 @@ impl Node for WorkspaceNode {
FindTreeResult::AcceptsInput
}
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, _bounds: Option<&Rect>) {
renderer.render_workspace(self, x, y);
}