render: hide graphics API behind traits
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d650b3375d
commit
24e410a5b5
40 changed files with 601 additions and 246 deletions
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@ -4,7 +4,7 @@ use {
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client::ClientId,
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cursor::KnownCursor,
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fixed::Fixed,
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gfx_apis::gl::{Framebuffer, Texture},
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gfx_api::{GfxFramebuffer, GfxTexture},
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ifs::{
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jay_output::JayOutput,
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jay_screencast::JayScreencast,
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@ -78,7 +78,7 @@ pub async fn output_render_data(state: Rc<State>) {
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}
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impl OutputNode {
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pub fn perform_screencopies(&self, fb: &Framebuffer, tex: &Rc<Texture>) {
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pub fn perform_screencopies(&self, fb: &dyn GfxFramebuffer, tex: &Rc<dyn GfxTexture>) {
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if let Some(workspace) = self.workspace.get() {
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if !workspace.capture.get() {
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return;
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@ -465,14 +465,14 @@ pub struct OutputTitle {
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pub x2: i32,
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pub tex_x: i32,
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pub tex_y: i32,
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pub tex: Rc<Texture>,
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pub tex: Rc<dyn GfxTexture>,
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pub ws: Rc<WorkspaceNode>,
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}
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pub struct OutputStatus {
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pub tex_x: i32,
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pub tex_y: i32,
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pub tex: Rc<Texture>,
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pub tex: Rc<dyn GfxTexture>,
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}
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#[derive(Copy, Clone)]
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