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render: hide graphics API behind traits

This commit is contained in:
Julian Orth 2023-10-22 20:00:32 +02:00
parent d650b3375d
commit 24e410a5b5
40 changed files with 601 additions and 246 deletions

View file

@ -1,12 +1,12 @@
use {
crate::{
format::{Format, XRGB8888},
gfx_api::GfxApiOpt,
gfx_api::{
GfxApiOpt, GfxContext, GfxError, GfxFormat, GfxFramebuffer, GfxImage, GfxTexture,
ResetStatus,
},
gfx_apis::gl::{
egl::{
context::EglContext,
display::{EglDisplay, EglFormat},
},
egl::{context::EglContext, display::EglDisplay},
ext::GlExt,
gl::{
program::GlProgram, render_buffer::GlRenderBuffer, sys::GLint, texture::GlTexture,
@ -25,6 +25,7 @@ use {
cell::{Cell, RefCell},
ffi::CString,
fmt::{Debug, Formatter},
mem,
rc::Rc,
},
uapi::ustr,
@ -53,7 +54,7 @@ pub(crate) struct TexProgs {
pub solid: TexProg,
}
pub struct RenderContext {
pub(in crate::gfx_apis::gl) struct GlRenderContext {
pub(crate) ctx: Rc<EglContext>,
pub gbm: Rc<GbmDevice>,
@ -67,24 +68,16 @@ pub struct RenderContext {
pub(crate) fill_prog_color: GLint,
pub(crate) gfx_ops: RefCell<Vec<GfxApiOpt>>,
pub(crate) gl_state: RefCell<GfxGlState>,
pub(in crate::gfx_apis::gl) gl_state: RefCell<GfxGlState>,
}
impl Debug for RenderContext {
impl Debug for GlRenderContext {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("RenderContext").finish_non_exhaustive()
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum ResetStatus {
Guilty,
Innocent,
Unknown,
Other(u32),
}
impl RenderContext {
impl GlRenderContext {
pub fn reset_status(&self) -> Option<ResetStatus> {
self.ctx.reset_status()
}
@ -93,7 +86,7 @@ impl RenderContext {
self.ctx.ext.contains(GlExt::GL_OES_EGL_IMAGE_EXTERNAL)
}
pub fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
pub(in crate::gfx_apis::gl) fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
let nodes = drm.get_nodes()?;
let node = match nodes
.get(&NodeType::Render)
@ -167,11 +160,11 @@ impl RenderContext {
self.render_node.clone()
}
pub fn formats(&self) -> Rc<AHashMap<u32, EglFormat>> {
pub fn formats(&self) -> Rc<AHashMap<u32, GfxFormat>> {
self.ctx.dpy.formats.clone()
}
pub fn dmabuf_fb(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Framebuffer>, RenderError> {
fn dmabuf_fb(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Framebuffer>, RenderError> {
self.ctx.with_current(|| unsafe {
let img = self.ctx.dpy.import_dmabuf(buf)?;
let rb = GlRenderBuffer::from_image(&img, &self.ctx)?;
@ -183,7 +176,7 @@ impl RenderContext {
})
}
pub fn dmabuf_img(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Image>, RenderError> {
fn dmabuf_img(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Image>, RenderError> {
self.ctx.with_current(|| {
let img = self.ctx.dpy.import_dmabuf(buf)?;
Ok(Rc::new(Image {
@ -193,7 +186,7 @@ impl RenderContext {
})
}
pub fn shmem_texture(
fn shmem_texture(
self: &Rc<Self>,
data: &[Cell<u8>],
format: &'static Format,
@ -208,3 +201,57 @@ impl RenderContext {
}))
}
}
impl GfxContext for GlRenderContext {
fn take_render_ops(&self) -> Vec<GfxApiOpt> {
mem::take(&mut self.gfx_ops.borrow_mut())
}
fn reset_status(&self) -> Option<ResetStatus> {
self.reset_status()
}
fn supports_external_texture(&self) -> bool {
self.supports_external_texture()
}
fn render_node(&self) -> Rc<CString> {
self.render_node()
}
fn formats(&self) -> Rc<AHashMap<u32, GfxFormat>> {
self.formats()
}
fn dmabuf_fb(self: Rc<Self>, buf: &DmaBuf) -> Result<Rc<dyn GfxFramebuffer>, GfxError> {
(&self)
.dmabuf_fb(buf)
.map(|w| w as Rc<dyn GfxFramebuffer>)
.map_err(|e| e.into())
}
fn dmabuf_img(self: Rc<Self>, buf: &DmaBuf) -> Result<Rc<dyn GfxImage>, GfxError> {
(&self)
.dmabuf_img(buf)
.map(|w| w as Rc<dyn GfxImage>)
.map_err(|e| e.into())
}
fn shmem_texture(
self: Rc<Self>,
data: &[Cell<u8>],
format: &'static Format,
width: i32,
height: i32,
stride: i32,
) -> Result<Rc<dyn GfxTexture>, GfxError> {
(&self)
.shmem_texture(data, format, width, height, stride)
.map(|w| w as Rc<dyn GfxTexture>)
.map_err(|e| e.into())
}
fn gbm(&self) -> &GbmDevice {
&self.gbm
}
}