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renderer: add renderer_base

This commit is contained in:
Julian Orth 2022-07-30 12:55:09 +02:00
parent f84b4619ba
commit 163adbd893
5 changed files with 306 additions and 252 deletions

View file

@ -281,7 +281,7 @@ fn render_img(image: &InstantiatedCursorImage, renderer: &mut Renderer, x: Fixed
img.extents.move_(x.round_down(), y.round_down())
};
if extents.intersects(&renderer.physical_extents()) {
renderer.render_texture(
renderer.base.render_texture(
&img.tex,
extents.x1(),
extents.y1(),
@ -300,7 +300,9 @@ impl Cursor for StaticCursor {
fn render_hardware_cursor(&self, renderer: &mut Renderer) {
if let Some(img) = self.image.scales.get(&renderer.scale()) {
renderer.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
renderer
.base
.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
}
}
@ -328,7 +330,9 @@ impl Cursor for AnimatedCursor {
fn render_hardware_cursor(&self, renderer: &mut Renderer) {
let img = &self.images[self.idx.get()];
if let Some(img) = img.scales.get(&renderer.scale()) {
renderer.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
renderer
.base
.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
}
}

View file

@ -4,4 +4,5 @@ mod context;
mod framebuffer;
mod image;
mod renderer;
mod renderer_base;
mod texture;

View file

@ -12,7 +12,7 @@ use {
GL_FRAMEBUFFER,
},
},
renderer::{context::RenderContext, renderer::Renderer},
renderer::{context::RenderContext, renderer::Renderer, renderer_base::RendererBase},
sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
RenderResult, Texture,
},
@ -39,11 +39,15 @@ impl Debug for Framebuffer {
impl Framebuffer {
pub fn clear(&self) {
self.clear_with(0.0, 0.0, 0.0, 0.0);
}
pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
let _ = self.ctx.ctx.with_current(|| {
unsafe {
glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
glViewport(0, 0, self.gl.width, self.gl.height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
Ok(())
@ -59,17 +63,21 @@ impl Framebuffer {
}
let scale = Fixed::from_int(1);
let mut renderer = Renderer {
ctx: &self.ctx,
fb: &self.gl,
base: RendererBase {
ctx: &self.ctx,
fb: &self.gl,
scaled: false,
scale,
scalef: 1.0,
},
state,
on_output: false,
result: &mut RenderResult::default(),
scaled: false,
scale,
scalef: 1.0,
logical_extents: Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap(),
};
renderer.render_texture(texture, x, y, XRGB8888, None, None, scale);
renderer
.base
.render_texture(texture, x, y, XRGB8888, None, None, scale);
unsafe {
glFlush();
}
@ -126,14 +134,16 @@ impl Framebuffer {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
let mut renderer = Renderer {
ctx: &self.ctx,
fb: &self.gl,
base: RendererBase {
ctx: &self.ctx,
fb: &self.gl,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
on_output,
result,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
logical_extents: node.node_absolute_position().at_point(0, 0),
};
node.node_render(&mut renderer, 0, 0);
@ -180,14 +190,16 @@ impl Framebuffer {
}
let mut res = RenderResult::default();
let mut renderer = Renderer {
ctx: &self.ctx,
fb: &self.gl,
base: RendererBase {
ctx: &self.ctx,
fb: &self.gl,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
},
state,
on_output: false,
result: &mut res,
scaled: scale != 1,
scale,
scalef: scale.to_f64(),
logical_extents: Rect::new_empty(0, 0),
};
cursor.render_hardware_cursor(&mut renderer);

View file

@ -1,7 +1,7 @@
use {
crate::{
fixed::Fixed,
format::{Format, ARGB8888},
format::ARGB8888,
ifs::{
wl_buffer::WlBuffer,
wl_callback::WlCallback,
@ -11,28 +11,13 @@ use {
wp_presentation_feedback::WpPresentationFeedback,
},
rect::Rect,
render::{
gl::{
frame_buffer::{with_scissor, GlFrameBuffer},
sys::{
glActiveTexture, glBindTexture, glDisableVertexAttribArray, glDrawArrays,
glEnableVertexAttribArray, glTexParameteri, glUniform1i, glUniform4f,
glUseProgram, glVertexAttribPointer, GL_FALSE, GL_FLOAT, GL_LINEAR,
GL_TEXTURE0, GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
},
texture::image_target,
},
renderer::context::RenderContext,
sys::{glDisable, glEnable, GL_BLEND},
Texture,
},
render::{gl::frame_buffer::with_scissor, renderer::renderer_base::RendererBase},
state::State,
theme::Color,
tree::{
ContainerNode, DisplayNode, FloatNode, OutputNode, PlaceholderNode, ToplevelNode,
WorkspaceNode,
},
utils::rc_eq::rc_eq,
},
std::{
fmt::{Debug, Formatter},
@ -55,49 +40,26 @@ impl Debug for RenderResult {
}
pub struct Renderer<'a> {
pub(super) ctx: &'a Rc<RenderContext>,
pub(super) fb: &'a GlFrameBuffer,
pub base: RendererBase<'a>,
pub(super) state: &'a State,
pub(super) on_output: bool,
pub(super) result: &'a mut RenderResult,
pub(super) scaled: bool,
pub(super) scale: Fixed,
pub(super) scalef: f64,
pub(super) logical_extents: Rect,
}
impl Renderer<'_> {
pub fn scale(&self) -> Fixed {
self.scale
self.base.scale
}
pub fn physical_extents(&self) -> Rect {
Rect::new_sized(0, 0, self.fb.width, self.fb.height).unwrap()
self.base.physical_extents()
}
pub fn logical_extents(&self) -> Rect {
self.logical_extents
}
pub(super) fn scale_point(&self, mut x: i32, mut y: i32) -> (i32, i32) {
if self.scaled {
x = (x as f64 * self.scalef).round() as _;
y = (y as f64 * self.scalef).round() as _;
}
(x, y)
}
fn scale_rect(&self, mut rect: Rect) -> Rect {
if self.scaled {
let x1 = (rect.x1() as f64 * self.scalef).round() as _;
let y1 = (rect.y1() as f64 * self.scalef).round() as _;
let x2 = (rect.x2() as f64 * self.scalef).round() as _;
let y2 = (rect.y2() as f64 * self.scalef).round() as _;
rect = Rect::new(x1, y1, x2, y2).unwrap();
}
rect
}
pub fn render_display(&mut self, display: &DisplayNode, x: i32, y: i32) {
let ext = display.extents.get();
let outputs = display.outputs.lock();
@ -142,7 +104,7 @@ impl Renderer<'_> {
let th = theme.sizes.title_height.get();
{
let c = theme.colors.bar_background.get();
self.fill_boxes2(
self.base.fill_boxes2(
slice::from_ref(&Rect::new_sized(0, 0, opos.width(), th).unwrap()),
&c,
x,
@ -151,20 +113,23 @@ impl Renderer<'_> {
let rd = output.render_data.borrow_mut();
if let Some(aw) = &rd.active_workspace {
let c = theme.colors.focused_title_background.get();
self.fill_boxes2(slice::from_ref(aw), &c, x, y);
self.base.fill_boxes2(slice::from_ref(aw), &c, x, y);
}
let c = theme.colors.separator.get();
self.fill_boxes2(slice::from_ref(&rd.underline), &c, x, y);
self.base
.fill_boxes2(slice::from_ref(&rd.underline), &c, x, y);
let c = theme.colors.unfocused_title_background.get();
self.fill_boxes2(&rd.inactive_workspaces, &c, x, y);
self.base.fill_boxes2(&rd.inactive_workspaces, &c, x, y);
let scale = output.preferred_scale.get();
for title in &rd.titles {
let (x, y) = self.scale_point(x + title.tex_x, y + title.tex_y);
self.render_texture(&title.tex, x, y, ARGB8888, None, None, scale);
let (x, y) = self.base.scale_point(x + title.tex_x, y + title.tex_y);
self.base
.render_texture(&title.tex, x, y, ARGB8888, None, None, scale);
}
if let Some(status) = &rd.status {
let (x, y) = self.scale_point(x + status.tex_x, y + status.tex_y);
self.render_texture(&status.tex, x, y, ARGB8888, None, None, scale);
let (x, y) = self.base.scale_point(x + status.tex_x, y + status.tex_y);
self.base
.render_texture(&status.tex, x, y, ARGB8888, None, None, scale);
}
}
if let Some(ws) = output.workspace.get() {
@ -189,68 +154,17 @@ impl Renderer<'_> {
}
}
fn x_to_f(&self, x: i32) -> f32 {
2.0 * (x as f32 / self.fb.width as f32) - 1.0
}
fn y_to_f(&self, y: i32) -> f32 {
2.0 * (y as f32 / self.fb.height as f32) - 1.0
}
fn fill_boxes(&self, boxes: &[Rect], color: &Color) {
self.fill_boxes2(boxes, color, 0, 0);
}
fn fill_boxes2(&self, boxes: &[Rect], color: &Color, dx: i32, dy: i32) {
if boxes.is_empty() {
return;
}
let (dx, dy) = self.scale_point(dx, dy);
let mut pos = Vec::with_capacity(boxes.len() * 12);
for bx in boxes {
let bx = self.scale_rect(*bx);
let x1 = self.x_to_f(bx.x1() + dx);
let y1 = self.y_to_f(bx.y1() + dy);
let x2 = self.x_to_f(bx.x2() + dx);
let y2 = self.y_to_f(bx.y2() + dy);
pos.extend_from_slice(&[
// triangle 1
x2, y1, // top right
x1, y1, // top left
x1, y2, // bottom left
// triangle 2
x2, y1, // top right
x1, y2, // bottom left
x2, y2, // bottom right
]);
}
unsafe {
glUseProgram(self.ctx.fill_prog.prog);
glUniform4f(self.ctx.fill_prog_color, color.r, color.g, color.b, color.a);
glVertexAttribPointer(
self.ctx.fill_prog_pos as _,
2,
GL_FLOAT,
GL_FALSE,
0,
pos.as_ptr() as _,
);
glEnableVertexAttribArray(self.ctx.fill_prog_pos as _);
glDrawArrays(GL_TRIANGLES, 0, (boxes.len() * 6) as _);
glDisableVertexAttribArray(self.ctx.fill_prog_pos as _);
}
}
pub fn render_placeholder(&mut self, placeholder: &PlaceholderNode, x: i32, y: i32) {
let pos = placeholder.tl_data().pos.get();
self.fill_boxes(
self.base.fill_boxes(
std::slice::from_ref(&pos.at_point(x, y)),
&Color::from_rgba_straight(20, 20, 20, 255),
);
if let Some(tex) = placeholder.textures.get(&self.scale) {
if let Some(tex) = placeholder.textures.get(&self.base.scale) {
let x = x + (pos.width() - tex.width()) / 2;
let y = y + (pos.height() - tex.height()) / 2;
self.render_texture(&tex, x, y, &ARGB8888, None, None, self.scale);
self.base
.render_texture(&tex, x, y, &ARGB8888, None, None, self.base.scale);
}
}
@ -258,13 +172,13 @@ impl Renderer<'_> {
{
let rd = container.render_data.borrow_mut();
let c = self.state.theme.colors.unfocused_title_background.get();
self.fill_boxes2(&rd.title_rects, &c, x, y);
self.base.fill_boxes2(&rd.title_rects, &c, x, y);
let c = self.state.theme.colors.focused_title_background.get();
self.fill_boxes2(&rd.active_title_rects, &c, x, y);
self.base.fill_boxes2(&rd.active_title_rects, &c, x, y);
let c = self.state.theme.colors.separator.get();
self.fill_boxes2(&rd.underline_rects, &c, x, y);
self.base.fill_boxes2(&rd.underline_rects, &c, x, y);
let c = self.state.theme.colors.border.get();
self.fill_boxes2(&rd.border_rects, &c, x, y);
self.base.fill_boxes2(&rd.border_rects, &c, x, y);
if let Some(lar) = &rd.last_active_rect {
let c = self
.state
@ -272,19 +186,27 @@ impl Renderer<'_> {
.colors
.focused_inactive_title_background
.get();
self.fill_boxes2(std::slice::from_ref(lar), &c, x, y);
self.base.fill_boxes2(std::slice::from_ref(lar), &c, x, y);
}
if let Some(titles) = rd.titles.get(&self.scale) {
if let Some(titles) = rd.titles.get(&self.base.scale) {
for title in titles {
let (x, y) = self.scale_point(x + title.x, y + title.y);
self.render_texture(&title.tex, x, y, ARGB8888, None, None, self.scale);
let (x, y) = self.base.scale_point(x + title.x, y + title.y);
self.base.render_texture(
&title.tex,
x,
y,
ARGB8888,
None,
None,
self.base.scale,
);
}
}
}
if let Some(child) = container.mono_child.get() {
unsafe {
let body = container.mono_body.get().move_(x, y);
let body = self.scale_rect(body);
let body = self.base.scale_rect(body);
with_scissor(&body, || {
let content = container.mono_content.get();
child
@ -299,7 +221,7 @@ impl Renderer<'_> {
break;
}
let body = body.move_(x, y);
let body = self.scale_rect(body);
let body = self.base.scale_rect(body);
unsafe {
with_scissor(&body, || {
let content = child.content.get();
@ -323,7 +245,7 @@ impl Renderer<'_> {
}
pub fn render_surface(&mut self, surface: &WlSurface, x: i32, y: i32) {
let (x, y) = self.scale_point(x, y);
let (x, y) = self.base.scale_point(x, y);
self.render_surface_scaled(surface, x, y, None);
}
@ -347,11 +269,11 @@ impl Renderer<'_> {
let tpoints = surface.buffer_points_norm.borrow_mut();
let mut size = surface.buffer_abs_pos.get().size();
if let Some((x_rel, y_rel)) = pos_rel {
let (x, y) = self.scale_point(x_rel, y_rel);
let (w, h) = self.scale_point(x_rel + size.0, y_rel + size.1);
let (x, y) = self.base.scale_point(x_rel, y_rel);
let (w, h) = self.base.scale_point(x_rel + size.0, y_rel + size.1);
size = (w - x, h - y);
} else {
size = self.scale_point(size.0, size.1);
size = self.base.scale_point(size.0, size.1);
}
if let Some(children) = children.deref() {
macro_rules! render {
@ -361,7 +283,7 @@ impl Renderer<'_> {
continue;
}
let pos = child.sub_surface.position.get();
let (x1, y1) = self.scale_point(pos.x1(), pos.y1());
let (x1, y1) = self.base.scale_point(pos.x1(), pos.y1());
self.render_surface_scaled(
&child.sub_surface.surface,
x + x1,
@ -398,118 +320,18 @@ impl Renderer<'_> {
tsize: (i32, i32),
) {
if let Some(tex) = buffer.texture.get() {
self.render_texture(
self.base.render_texture(
&tex,
x,
y,
buffer.format,
Some(tpoints),
Some(tsize),
self.scale,
self.base.scale,
);
}
}
pub fn render_texture(
&mut self,
texture: &Texture,
x: i32,
y: i32,
format: &Format,
tpoints: Option<&[f32; 8]>,
tsize: Option<(i32, i32)>,
tscale: Fixed,
) {
assert!(rc_eq(&self.ctx.ctx, &texture.ctx.ctx));
unsafe {
glActiveTexture(GL_TEXTURE0);
let target = image_target(texture.gl.external_only);
glBindTexture(target, texture.gl.tex);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
let progs = match texture.gl.external_only {
true => match &self.ctx.tex_external {
Some(p) => p,
_ => {
log::error!("Trying to render an external-only texture but context does not support the required extension");
return;
}
},
false => &self.ctx.tex_internal,
};
let prog = match format.has_alpha {
true => {
glEnable(GL_BLEND);
&progs.alpha
}
false => {
glDisable(GL_BLEND);
&progs.solid
}
};
glUseProgram(prog.prog.prog);
glUniform1i(prog.tex, 0);
static DEFAULT_TEXCOORD: [f32; 8] = [1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0];
let texcoord: &[f32; 8] = match tpoints {
None => &DEFAULT_TEXCOORD,
Some(tp) => tp,
};
let f_width = self.fb.width as f32;
let f_height = self.fb.height as f32;
let (twidth, theight) = if let Some(size) = tsize {
size
} else {
let (mut w, mut h) = (texture.gl.width, texture.gl.height);
if tscale != self.scale {
let tscale = tscale.to_f64();
w = (w as f64 * self.scalef / tscale).round() as _;
h = (h as f64 * self.scalef / tscale).round() as _;
}
(w, h)
};
let x1 = 2.0 * (x as f32 / f_width) - 1.0;
let y1 = 2.0 * (y as f32 / f_height) - 1.0;
let x2 = 2.0 * ((x + twidth) as f32 / f_width) - 1.0;
let y2 = 2.0 * ((y + theight) as f32 / f_height) - 1.0;
let pos: [f32; 8] = [
x2, y1, // top right
x1, y1, // top left
x2, y2, // bottom right
x1, y2, // bottom left
];
glVertexAttribPointer(
prog.texcoord as _,
2,
GL_FLOAT,
GL_FALSE,
0,
texcoord.as_ptr() as _,
);
glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
glEnableVertexAttribArray(prog.texcoord as _);
glEnableVertexAttribArray(prog.pos as _);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(prog.texcoord as _);
glDisableVertexAttribArray(prog.pos as _);
glBindTexture(target, 0);
}
}
pub fn render_floating(&mut self, floating: &FloatNode, x: i32, y: i32) {
let child = match floating.child.get() {
Some(c) => c,
@ -531,15 +353,16 @@ impl Renderer<'_> {
Rect::new_sized(x + pos.width() - bw, y + bw, bw, pos.height() - bw).unwrap(),
Rect::new_sized(x + bw, y + pos.height() - bw, pos.width() - 2 * bw, bw).unwrap(),
];
self.fill_boxes(&borders, &bc);
self.base.fill_boxes(&borders, &bc);
let title = [Rect::new_sized(x + bw, y + bw, pos.width() - 2 * bw, th).unwrap()];
self.fill_boxes(&title, &tc);
self.base.fill_boxes(&title, &tc);
let title_underline =
[Rect::new_sized(x + bw, y + bw + th, pos.width() - 2 * bw, 1).unwrap()];
self.fill_boxes(&title_underline, &uc);
if let Some(title) = floating.title_textures.get(&self.scale) {
let (x, y) = self.scale_point(x + bw, y + bw);
self.render_texture(&title, x, y, ARGB8888, None, None, self.scale);
self.base.fill_boxes(&title_underline, &uc);
if let Some(title) = floating.title_textures.get(&self.base.scale) {
let (x, y) = self.base.scale_point(x + bw, y + bw);
self.base
.render_texture(&title, x, y, ARGB8888, None, None, self.base.scale);
}
let body = Rect::new_sized(
x + bw,
@ -548,7 +371,7 @@ impl Renderer<'_> {
pos.height() - 2 * bw - th - 1,
)
.unwrap();
let scissor_body = self.scale_rect(body);
let scissor_body = self.base.scale_rect(body);
unsafe {
with_scissor(&scissor_body, || {
child.node_render(self, body.x1(), body.y1());
@ -559,7 +382,7 @@ impl Renderer<'_> {
pub fn render_layer_surface(&mut self, surface: &ZwlrLayerSurfaceV1, x: i32, y: i32) {
unsafe {
let body = surface.position().at_point(x, y);
let body = self.scale_rect(body);
let body = self.base.scale_rect(body);
with_scissor(&body, || {
self.render_surface(&surface.surface, x, y);
});

View file

@ -0,0 +1,214 @@
use {
crate::{
fixed::Fixed,
format::Format,
rect::Rect,
render::{
gl::{
frame_buffer::GlFrameBuffer,
sys::{
glActiveTexture, glBindTexture, glDisableVertexAttribArray, glDrawArrays,
glEnableVertexAttribArray, glTexParameteri, glUniform1i, glUniform4f,
glUseProgram, glVertexAttribPointer, GL_FALSE, GL_FLOAT, GL_LINEAR,
GL_TEXTURE0, GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
},
texture::image_target,
},
renderer::context::RenderContext,
sys::{glDisable, glEnable, GL_BLEND},
Texture,
},
theme::Color,
utils::rc_eq::rc_eq,
},
std::rc::Rc,
};
pub struct RendererBase<'a> {
pub(super) ctx: &'a Rc<RenderContext>,
pub(super) fb: &'a GlFrameBuffer,
pub(super) scaled: bool,
pub(super) scale: Fixed,
pub(super) scalef: f64,
}
impl RendererBase<'_> {
pub fn physical_extents(&self) -> Rect {
Rect::new_sized(0, 0, self.fb.width, self.fb.height).unwrap()
}
pub fn scale_point(&self, mut x: i32, mut y: i32) -> (i32, i32) {
if self.scaled {
x = (x as f64 * self.scalef).round() as _;
y = (y as f64 * self.scalef).round() as _;
}
(x, y)
}
pub fn scale_rect(&self, mut rect: Rect) -> Rect {
if self.scaled {
let x1 = (rect.x1() as f64 * self.scalef).round() as _;
let y1 = (rect.y1() as f64 * self.scalef).round() as _;
let x2 = (rect.x2() as f64 * self.scalef).round() as _;
let y2 = (rect.y2() as f64 * self.scalef).round() as _;
rect = Rect::new(x1, y1, x2, y2).unwrap();
}
rect
}
fn x_to_f(&self, x: i32) -> f32 {
2.0 * (x as f32 / self.fb.width as f32) - 1.0
}
fn y_to_f(&self, y: i32) -> f32 {
2.0 * (y as f32 / self.fb.height as f32) - 1.0
}
pub fn fill_boxes(&self, boxes: &[Rect], color: &Color) {
self.fill_boxes2(boxes, color, 0, 0);
}
pub fn fill_boxes2(&self, boxes: &[Rect], color: &Color, dx: i32, dy: i32) {
if boxes.is_empty() {
return;
}
let (dx, dy) = self.scale_point(dx, dy);
let mut pos = Vec::with_capacity(boxes.len() * 12);
for bx in boxes {
let bx = self.scale_rect(*bx);
let x1 = self.x_to_f(bx.x1() + dx);
let y1 = self.y_to_f(bx.y1() + dy);
let x2 = self.x_to_f(bx.x2() + dx);
let y2 = self.y_to_f(bx.y2() + dy);
pos.extend_from_slice(&[
// triangle 1
x2, y1, // top right
x1, y1, // top left
x1, y2, // bottom left
// triangle 2
x2, y1, // top right
x1, y2, // bottom left
x2, y2, // bottom right
]);
}
self.fill_boxes3(&pos, color)
}
fn fill_boxes3(&self, boxes: &[f32], color: &Color) {
unsafe {
glUseProgram(self.ctx.fill_prog.prog);
glUniform4f(self.ctx.fill_prog_color, color.r, color.g, color.b, color.a);
glVertexAttribPointer(
self.ctx.fill_prog_pos as _,
2,
GL_FLOAT,
GL_FALSE,
0,
boxes.as_ptr() as _,
);
glEnableVertexAttribArray(self.ctx.fill_prog_pos as _);
glDrawArrays(GL_TRIANGLES, 0, (boxes.len() / 2) as _);
glDisableVertexAttribArray(self.ctx.fill_prog_pos as _);
}
}
pub fn render_texture(
&mut self,
texture: &Texture,
x: i32,
y: i32,
format: &Format,
tpoints: Option<&[f32; 8]>,
tsize: Option<(i32, i32)>,
tscale: Fixed,
) {
assert!(rc_eq(&self.ctx.ctx, &texture.ctx.ctx));
unsafe {
glActiveTexture(GL_TEXTURE0);
let target = image_target(texture.gl.external_only);
glBindTexture(target, texture.gl.tex);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
let progs = match texture.gl.external_only {
true => match &self.ctx.tex_external {
Some(p) => p,
_ => {
log::error!("Trying to render an external-only texture but context does not support the required extension");
return;
}
},
false => &self.ctx.tex_internal,
};
let prog = match format.has_alpha {
true => {
glEnable(GL_BLEND);
&progs.alpha
}
false => {
glDisable(GL_BLEND);
&progs.solid
}
};
glUseProgram(prog.prog.prog);
glUniform1i(prog.tex, 0);
static DEFAULT_TEXCOORD: [f32; 8] = [1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0];
let texcoord: &[f32; 8] = match tpoints {
None => &DEFAULT_TEXCOORD,
Some(tp) => tp,
};
let f_width = self.fb.width as f32;
let f_height = self.fb.height as f32;
let (twidth, theight) = if let Some(size) = tsize {
size
} else {
let (mut w, mut h) = (texture.gl.width, texture.gl.height);
if tscale != self.scale {
let tscale = tscale.to_f64();
w = (w as f64 * self.scalef / tscale).round() as _;
h = (h as f64 * self.scalef / tscale).round() as _;
}
(w, h)
};
let x1 = 2.0 * (x as f32 / f_width) - 1.0;
let y1 = 2.0 * (y as f32 / f_height) - 1.0;
let x2 = 2.0 * ((x + twidth) as f32 / f_width) - 1.0;
let y2 = 2.0 * ((y + theight) as f32 / f_height) - 1.0;
let pos: [f32; 8] = [
x2, y1, // top right
x1, y1, // top left
x2, y2, // bottom right
x1, y2, // bottom left
];
glVertexAttribPointer(
prog.texcoord as _,
2,
GL_FLOAT,
GL_FALSE,
0,
texcoord.as_ptr() as _,
);
glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
glEnableVertexAttribArray(prog.texcoord as _);
glEnableVertexAttribArray(prog.pos as _);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(prog.texcoord as _);
glDisableVertexAttribArray(prog.pos as _);
glBindTexture(target, 0);
}
}
}