renderer: add renderer_base
This commit is contained in:
parent
f84b4619ba
commit
163adbd893
5 changed files with 306 additions and 252 deletions
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@ -281,7 +281,7 @@ fn render_img(image: &InstantiatedCursorImage, renderer: &mut Renderer, x: Fixed
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img.extents.move_(x.round_down(), y.round_down())
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};
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if extents.intersects(&renderer.physical_extents()) {
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renderer.render_texture(
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renderer.base.render_texture(
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&img.tex,
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extents.x1(),
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extents.y1(),
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@ -300,7 +300,9 @@ impl Cursor for StaticCursor {
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fn render_hardware_cursor(&self, renderer: &mut Renderer) {
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if let Some(img) = self.image.scales.get(&renderer.scale()) {
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renderer.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
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renderer
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.base
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.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
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}
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}
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@ -328,7 +330,9 @@ impl Cursor for AnimatedCursor {
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fn render_hardware_cursor(&self, renderer: &mut Renderer) {
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let img = &self.images[self.idx.get()];
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if let Some(img) = img.scales.get(&renderer.scale()) {
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renderer.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
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renderer
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.base
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.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
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}
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}
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@ -4,4 +4,5 @@ mod context;
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mod framebuffer;
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mod image;
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mod renderer;
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mod renderer_base;
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mod texture;
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@ -12,7 +12,7 @@ use {
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GL_FRAMEBUFFER,
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},
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},
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renderer::{context::RenderContext, renderer::Renderer},
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renderer::{context::RenderContext, renderer::Renderer, renderer_base::RendererBase},
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sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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RenderResult, Texture,
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},
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@ -39,11 +39,15 @@ impl Debug for Framebuffer {
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impl Framebuffer {
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pub fn clear(&self) {
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self.clear_with(0.0, 0.0, 0.0, 0.0);
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}
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pub fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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Ok(())
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@ -59,17 +63,21 @@ impl Framebuffer {
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}
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let scale = Fixed::from_int(1);
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let mut renderer = Renderer {
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ctx: &self.ctx,
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fb: &self.gl,
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: false,
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scale,
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scalef: 1.0,
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},
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state,
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on_output: false,
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result: &mut RenderResult::default(),
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scaled: false,
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scale,
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scalef: 1.0,
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logical_extents: Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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renderer.render_texture(texture, x, y, XRGB8888, None, None, scale);
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renderer
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.base
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.render_texture(texture, x, y, XRGB8888, None, None, scale);
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unsafe {
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glFlush();
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}
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@ -126,14 +134,16 @@ impl Framebuffer {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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let mut renderer = Renderer {
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ctx: &self.ctx,
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fb: &self.gl,
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output,
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result,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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logical_extents: node.node_absolute_position().at_point(0, 0),
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};
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node.node_render(&mut renderer, 0, 0);
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@ -180,14 +190,16 @@ impl Framebuffer {
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}
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let mut res = RenderResult::default();
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let mut renderer = Renderer {
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ctx: &self.ctx,
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fb: &self.gl,
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output: false,
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result: &mut res,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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logical_extents: Rect::new_empty(0, 0),
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};
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cursor.render_hardware_cursor(&mut renderer);
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@ -1,7 +1,7 @@
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use {
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crate::{
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fixed::Fixed,
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format::{Format, ARGB8888},
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format::ARGB8888,
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ifs::{
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wl_buffer::WlBuffer,
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wl_callback::WlCallback,
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@ -11,28 +11,13 @@ use {
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wp_presentation_feedback::WpPresentationFeedback,
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},
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rect::Rect,
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render::{
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gl::{
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frame_buffer::{with_scissor, GlFrameBuffer},
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sys::{
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glActiveTexture, glBindTexture, glDisableVertexAttribArray, glDrawArrays,
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glEnableVertexAttribArray, glTexParameteri, glUniform1i, glUniform4f,
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glUseProgram, glVertexAttribPointer, GL_FALSE, GL_FLOAT, GL_LINEAR,
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GL_TEXTURE0, GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
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},
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texture::image_target,
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},
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renderer::context::RenderContext,
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sys::{glDisable, glEnable, GL_BLEND},
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Texture,
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},
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render::{gl::frame_buffer::with_scissor, renderer::renderer_base::RendererBase},
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state::State,
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theme::Color,
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tree::{
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ContainerNode, DisplayNode, FloatNode, OutputNode, PlaceholderNode, ToplevelNode,
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WorkspaceNode,
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},
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utils::rc_eq::rc_eq,
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},
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std::{
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fmt::{Debug, Formatter},
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@ -55,49 +40,26 @@ impl Debug for RenderResult {
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}
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pub struct Renderer<'a> {
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pub(super) ctx: &'a Rc<RenderContext>,
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pub(super) fb: &'a GlFrameBuffer,
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pub base: RendererBase<'a>,
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pub(super) state: &'a State,
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pub(super) on_output: bool,
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pub(super) result: &'a mut RenderResult,
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pub(super) scaled: bool,
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pub(super) scale: Fixed,
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pub(super) scalef: f64,
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pub(super) logical_extents: Rect,
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}
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impl Renderer<'_> {
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pub fn scale(&self) -> Fixed {
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self.scale
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self.base.scale
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}
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pub fn physical_extents(&self) -> Rect {
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Rect::new_sized(0, 0, self.fb.width, self.fb.height).unwrap()
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self.base.physical_extents()
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}
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pub fn logical_extents(&self) -> Rect {
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self.logical_extents
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}
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pub(super) fn scale_point(&self, mut x: i32, mut y: i32) -> (i32, i32) {
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if self.scaled {
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x = (x as f64 * self.scalef).round() as _;
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y = (y as f64 * self.scalef).round() as _;
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}
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(x, y)
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}
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fn scale_rect(&self, mut rect: Rect) -> Rect {
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if self.scaled {
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let x1 = (rect.x1() as f64 * self.scalef).round() as _;
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let y1 = (rect.y1() as f64 * self.scalef).round() as _;
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let x2 = (rect.x2() as f64 * self.scalef).round() as _;
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let y2 = (rect.y2() as f64 * self.scalef).round() as _;
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rect = Rect::new(x1, y1, x2, y2).unwrap();
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}
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rect
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}
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pub fn render_display(&mut self, display: &DisplayNode, x: i32, y: i32) {
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let ext = display.extents.get();
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let outputs = display.outputs.lock();
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@ -142,7 +104,7 @@ impl Renderer<'_> {
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let th = theme.sizes.title_height.get();
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{
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let c = theme.colors.bar_background.get();
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self.fill_boxes2(
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self.base.fill_boxes2(
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slice::from_ref(&Rect::new_sized(0, 0, opos.width(), th).unwrap()),
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&c,
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x,
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@ -151,20 +113,23 @@ impl Renderer<'_> {
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let rd = output.render_data.borrow_mut();
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if let Some(aw) = &rd.active_workspace {
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let c = theme.colors.focused_title_background.get();
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self.fill_boxes2(slice::from_ref(aw), &c, x, y);
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self.base.fill_boxes2(slice::from_ref(aw), &c, x, y);
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}
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let c = theme.colors.separator.get();
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self.fill_boxes2(slice::from_ref(&rd.underline), &c, x, y);
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self.base
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.fill_boxes2(slice::from_ref(&rd.underline), &c, x, y);
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let c = theme.colors.unfocused_title_background.get();
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self.fill_boxes2(&rd.inactive_workspaces, &c, x, y);
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self.base.fill_boxes2(&rd.inactive_workspaces, &c, x, y);
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let scale = output.preferred_scale.get();
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for title in &rd.titles {
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let (x, y) = self.scale_point(x + title.tex_x, y + title.tex_y);
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self.render_texture(&title.tex, x, y, ARGB8888, None, None, scale);
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let (x, y) = self.base.scale_point(x + title.tex_x, y + title.tex_y);
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self.base
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.render_texture(&title.tex, x, y, ARGB8888, None, None, scale);
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}
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if let Some(status) = &rd.status {
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let (x, y) = self.scale_point(x + status.tex_x, y + status.tex_y);
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self.render_texture(&status.tex, x, y, ARGB8888, None, None, scale);
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let (x, y) = self.base.scale_point(x + status.tex_x, y + status.tex_y);
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self.base
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.render_texture(&status.tex, x, y, ARGB8888, None, None, scale);
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}
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}
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if let Some(ws) = output.workspace.get() {
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@ -189,68 +154,17 @@ impl Renderer<'_> {
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}
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}
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fn x_to_f(&self, x: i32) -> f32 {
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2.0 * (x as f32 / self.fb.width as f32) - 1.0
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}
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fn y_to_f(&self, y: i32) -> f32 {
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2.0 * (y as f32 / self.fb.height as f32) - 1.0
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}
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fn fill_boxes(&self, boxes: &[Rect], color: &Color) {
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self.fill_boxes2(boxes, color, 0, 0);
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}
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fn fill_boxes2(&self, boxes: &[Rect], color: &Color, dx: i32, dy: i32) {
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if boxes.is_empty() {
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return;
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}
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let (dx, dy) = self.scale_point(dx, dy);
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let mut pos = Vec::with_capacity(boxes.len() * 12);
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for bx in boxes {
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let bx = self.scale_rect(*bx);
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let x1 = self.x_to_f(bx.x1() + dx);
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let y1 = self.y_to_f(bx.y1() + dy);
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let x2 = self.x_to_f(bx.x2() + dx);
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let y2 = self.y_to_f(bx.y2() + dy);
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pos.extend_from_slice(&[
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// triangle 1
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x2, y1, // top right
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x1, y1, // top left
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x1, y2, // bottom left
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// triangle 2
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x2, y1, // top right
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x1, y2, // bottom left
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x2, y2, // bottom right
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]);
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}
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unsafe {
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glUseProgram(self.ctx.fill_prog.prog);
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glUniform4f(self.ctx.fill_prog_color, color.r, color.g, color.b, color.a);
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glVertexAttribPointer(
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self.ctx.fill_prog_pos as _,
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2,
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GL_FLOAT,
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GL_FALSE,
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0,
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pos.as_ptr() as _,
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);
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glEnableVertexAttribArray(self.ctx.fill_prog_pos as _);
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glDrawArrays(GL_TRIANGLES, 0, (boxes.len() * 6) as _);
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glDisableVertexAttribArray(self.ctx.fill_prog_pos as _);
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}
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}
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pub fn render_placeholder(&mut self, placeholder: &PlaceholderNode, x: i32, y: i32) {
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let pos = placeholder.tl_data().pos.get();
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self.fill_boxes(
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self.base.fill_boxes(
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std::slice::from_ref(&pos.at_point(x, y)),
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&Color::from_rgba_straight(20, 20, 20, 255),
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);
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if let Some(tex) = placeholder.textures.get(&self.scale) {
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if let Some(tex) = placeholder.textures.get(&self.base.scale) {
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let x = x + (pos.width() - tex.width()) / 2;
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let y = y + (pos.height() - tex.height()) / 2;
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self.render_texture(&tex, x, y, &ARGB8888, None, None, self.scale);
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self.base
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.render_texture(&tex, x, y, &ARGB8888, None, None, self.base.scale);
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}
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}
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@ -258,13 +172,13 @@ impl Renderer<'_> {
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{
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let rd = container.render_data.borrow_mut();
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let c = self.state.theme.colors.unfocused_title_background.get();
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self.fill_boxes2(&rd.title_rects, &c, x, y);
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self.base.fill_boxes2(&rd.title_rects, &c, x, y);
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let c = self.state.theme.colors.focused_title_background.get();
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self.fill_boxes2(&rd.active_title_rects, &c, x, y);
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self.base.fill_boxes2(&rd.active_title_rects, &c, x, y);
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let c = self.state.theme.colors.separator.get();
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self.fill_boxes2(&rd.underline_rects, &c, x, y);
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self.base.fill_boxes2(&rd.underline_rects, &c, x, y);
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let c = self.state.theme.colors.border.get();
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self.fill_boxes2(&rd.border_rects, &c, x, y);
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self.base.fill_boxes2(&rd.border_rects, &c, x, y);
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if let Some(lar) = &rd.last_active_rect {
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let c = self
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.state
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@ -272,19 +186,27 @@ impl Renderer<'_> {
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.colors
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.focused_inactive_title_background
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.get();
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self.fill_boxes2(std::slice::from_ref(lar), &c, x, y);
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self.base.fill_boxes2(std::slice::from_ref(lar), &c, x, y);
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}
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if let Some(titles) = rd.titles.get(&self.scale) {
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if let Some(titles) = rd.titles.get(&self.base.scale) {
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for title in titles {
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let (x, y) = self.scale_point(x + title.x, y + title.y);
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self.render_texture(&title.tex, x, y, ARGB8888, None, None, self.scale);
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let (x, y) = self.base.scale_point(x + title.x, y + title.y);
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self.base.render_texture(
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&title.tex,
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x,
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y,
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ARGB8888,
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None,
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None,
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self.base.scale,
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);
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}
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}
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}
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if let Some(child) = container.mono_child.get() {
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unsafe {
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let body = container.mono_body.get().move_(x, y);
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let body = self.scale_rect(body);
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let body = self.base.scale_rect(body);
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with_scissor(&body, || {
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let content = container.mono_content.get();
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child
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@ -299,7 +221,7 @@ impl Renderer<'_> {
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break;
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}
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let body = body.move_(x, y);
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let body = self.scale_rect(body);
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let body = self.base.scale_rect(body);
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unsafe {
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with_scissor(&body, || {
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let content = child.content.get();
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@ -323,7 +245,7 @@ impl Renderer<'_> {
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}
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pub fn render_surface(&mut self, surface: &WlSurface, x: i32, y: i32) {
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let (x, y) = self.scale_point(x, y);
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let (x, y) = self.base.scale_point(x, y);
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self.render_surface_scaled(surface, x, y, None);
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}
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@ -347,11 +269,11 @@ impl Renderer<'_> {
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let tpoints = surface.buffer_points_norm.borrow_mut();
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let mut size = surface.buffer_abs_pos.get().size();
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if let Some((x_rel, y_rel)) = pos_rel {
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let (x, y) = self.scale_point(x_rel, y_rel);
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let (w, h) = self.scale_point(x_rel + size.0, y_rel + size.1);
|
||||
let (x, y) = self.base.scale_point(x_rel, y_rel);
|
||||
let (w, h) = self.base.scale_point(x_rel + size.0, y_rel + size.1);
|
||||
size = (w - x, h - y);
|
||||
} else {
|
||||
size = self.scale_point(size.0, size.1);
|
||||
size = self.base.scale_point(size.0, size.1);
|
||||
}
|
||||
if let Some(children) = children.deref() {
|
||||
macro_rules! render {
|
||||
|
|
@ -361,7 +283,7 @@ impl Renderer<'_> {
|
|||
continue;
|
||||
}
|
||||
let pos = child.sub_surface.position.get();
|
||||
let (x1, y1) = self.scale_point(pos.x1(), pos.y1());
|
||||
let (x1, y1) = self.base.scale_point(pos.x1(), pos.y1());
|
||||
self.render_surface_scaled(
|
||||
&child.sub_surface.surface,
|
||||
x + x1,
|
||||
|
|
@ -398,118 +320,18 @@ impl Renderer<'_> {
|
|||
tsize: (i32, i32),
|
||||
) {
|
||||
if let Some(tex) = buffer.texture.get() {
|
||||
self.render_texture(
|
||||
self.base.render_texture(
|
||||
&tex,
|
||||
x,
|
||||
y,
|
||||
buffer.format,
|
||||
Some(tpoints),
|
||||
Some(tsize),
|
||||
self.scale,
|
||||
self.base.scale,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_texture(
|
||||
&mut self,
|
||||
texture: &Texture,
|
||||
x: i32,
|
||||
y: i32,
|
||||
format: &Format,
|
||||
tpoints: Option<&[f32; 8]>,
|
||||
tsize: Option<(i32, i32)>,
|
||||
tscale: Fixed,
|
||||
) {
|
||||
assert!(rc_eq(&self.ctx.ctx, &texture.ctx.ctx));
|
||||
unsafe {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
let target = image_target(texture.gl.external_only);
|
||||
|
||||
glBindTexture(target, texture.gl.tex);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
let progs = match texture.gl.external_only {
|
||||
true => match &self.ctx.tex_external {
|
||||
Some(p) => p,
|
||||
_ => {
|
||||
log::error!("Trying to render an external-only texture but context does not support the required extension");
|
||||
return;
|
||||
}
|
||||
},
|
||||
false => &self.ctx.tex_internal,
|
||||
};
|
||||
let prog = match format.has_alpha {
|
||||
true => {
|
||||
glEnable(GL_BLEND);
|
||||
&progs.alpha
|
||||
}
|
||||
false => {
|
||||
glDisable(GL_BLEND);
|
||||
&progs.solid
|
||||
}
|
||||
};
|
||||
|
||||
glUseProgram(prog.prog.prog);
|
||||
|
||||
glUniform1i(prog.tex, 0);
|
||||
|
||||
static DEFAULT_TEXCOORD: [f32; 8] = [1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0];
|
||||
|
||||
let texcoord: &[f32; 8] = match tpoints {
|
||||
None => &DEFAULT_TEXCOORD,
|
||||
Some(tp) => tp,
|
||||
};
|
||||
|
||||
let f_width = self.fb.width as f32;
|
||||
let f_height = self.fb.height as f32;
|
||||
|
||||
let (twidth, theight) = if let Some(size) = tsize {
|
||||
size
|
||||
} else {
|
||||
let (mut w, mut h) = (texture.gl.width, texture.gl.height);
|
||||
if tscale != self.scale {
|
||||
let tscale = tscale.to_f64();
|
||||
w = (w as f64 * self.scalef / tscale).round() as _;
|
||||
h = (h as f64 * self.scalef / tscale).round() as _;
|
||||
}
|
||||
(w, h)
|
||||
};
|
||||
|
||||
let x1 = 2.0 * (x as f32 / f_width) - 1.0;
|
||||
let y1 = 2.0 * (y as f32 / f_height) - 1.0;
|
||||
let x2 = 2.0 * ((x + twidth) as f32 / f_width) - 1.0;
|
||||
let y2 = 2.0 * ((y + theight) as f32 / f_height) - 1.0;
|
||||
|
||||
let pos: [f32; 8] = [
|
||||
x2, y1, // top right
|
||||
x1, y1, // top left
|
||||
x2, y2, // bottom right
|
||||
x1, y2, // bottom left
|
||||
];
|
||||
|
||||
glVertexAttribPointer(
|
||||
prog.texcoord as _,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
0,
|
||||
texcoord.as_ptr() as _,
|
||||
);
|
||||
glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
|
||||
|
||||
glEnableVertexAttribArray(prog.texcoord as _);
|
||||
glEnableVertexAttribArray(prog.pos as _);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(prog.texcoord as _);
|
||||
glDisableVertexAttribArray(prog.pos as _);
|
||||
|
||||
glBindTexture(target, 0);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_floating(&mut self, floating: &FloatNode, x: i32, y: i32) {
|
||||
let child = match floating.child.get() {
|
||||
Some(c) => c,
|
||||
|
|
@ -531,15 +353,16 @@ impl Renderer<'_> {
|
|||
Rect::new_sized(x + pos.width() - bw, y + bw, bw, pos.height() - bw).unwrap(),
|
||||
Rect::new_sized(x + bw, y + pos.height() - bw, pos.width() - 2 * bw, bw).unwrap(),
|
||||
];
|
||||
self.fill_boxes(&borders, &bc);
|
||||
self.base.fill_boxes(&borders, &bc);
|
||||
let title = [Rect::new_sized(x + bw, y + bw, pos.width() - 2 * bw, th).unwrap()];
|
||||
self.fill_boxes(&title, &tc);
|
||||
self.base.fill_boxes(&title, &tc);
|
||||
let title_underline =
|
||||
[Rect::new_sized(x + bw, y + bw + th, pos.width() - 2 * bw, 1).unwrap()];
|
||||
self.fill_boxes(&title_underline, &uc);
|
||||
if let Some(title) = floating.title_textures.get(&self.scale) {
|
||||
let (x, y) = self.scale_point(x + bw, y + bw);
|
||||
self.render_texture(&title, x, y, ARGB8888, None, None, self.scale);
|
||||
self.base.fill_boxes(&title_underline, &uc);
|
||||
if let Some(title) = floating.title_textures.get(&self.base.scale) {
|
||||
let (x, y) = self.base.scale_point(x + bw, y + bw);
|
||||
self.base
|
||||
.render_texture(&title, x, y, ARGB8888, None, None, self.base.scale);
|
||||
}
|
||||
let body = Rect::new_sized(
|
||||
x + bw,
|
||||
|
|
@ -548,7 +371,7 @@ impl Renderer<'_> {
|
|||
pos.height() - 2 * bw - th - 1,
|
||||
)
|
||||
.unwrap();
|
||||
let scissor_body = self.scale_rect(body);
|
||||
let scissor_body = self.base.scale_rect(body);
|
||||
unsafe {
|
||||
with_scissor(&scissor_body, || {
|
||||
child.node_render(self, body.x1(), body.y1());
|
||||
|
|
@ -559,7 +382,7 @@ impl Renderer<'_> {
|
|||
pub fn render_layer_surface(&mut self, surface: &ZwlrLayerSurfaceV1, x: i32, y: i32) {
|
||||
unsafe {
|
||||
let body = surface.position().at_point(x, y);
|
||||
let body = self.scale_rect(body);
|
||||
let body = self.base.scale_rect(body);
|
||||
with_scissor(&body, || {
|
||||
self.render_surface(&surface.surface, x, y);
|
||||
});
|
||||
|
|
|
|||
214
src/render/renderer/renderer_base.rs
Normal file
214
src/render/renderer/renderer_base.rs
Normal file
|
|
@ -0,0 +1,214 @@
|
|||
use {
|
||||
crate::{
|
||||
fixed::Fixed,
|
||||
format::Format,
|
||||
rect::Rect,
|
||||
render::{
|
||||
gl::{
|
||||
frame_buffer::GlFrameBuffer,
|
||||
sys::{
|
||||
glActiveTexture, glBindTexture, glDisableVertexAttribArray, glDrawArrays,
|
||||
glEnableVertexAttribArray, glTexParameteri, glUniform1i, glUniform4f,
|
||||
glUseProgram, glVertexAttribPointer, GL_FALSE, GL_FLOAT, GL_LINEAR,
|
||||
GL_TEXTURE0, GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
|
||||
},
|
||||
texture::image_target,
|
||||
},
|
||||
renderer::context::RenderContext,
|
||||
sys::{glDisable, glEnable, GL_BLEND},
|
||||
Texture,
|
||||
},
|
||||
theme::Color,
|
||||
utils::rc_eq::rc_eq,
|
||||
},
|
||||
std::rc::Rc,
|
||||
};
|
||||
|
||||
pub struct RendererBase<'a> {
|
||||
pub(super) ctx: &'a Rc<RenderContext>,
|
||||
pub(super) fb: &'a GlFrameBuffer,
|
||||
pub(super) scaled: bool,
|
||||
pub(super) scale: Fixed,
|
||||
pub(super) scalef: f64,
|
||||
}
|
||||
|
||||
impl RendererBase<'_> {
|
||||
pub fn physical_extents(&self) -> Rect {
|
||||
Rect::new_sized(0, 0, self.fb.width, self.fb.height).unwrap()
|
||||
}
|
||||
|
||||
pub fn scale_point(&self, mut x: i32, mut y: i32) -> (i32, i32) {
|
||||
if self.scaled {
|
||||
x = (x as f64 * self.scalef).round() as _;
|
||||
y = (y as f64 * self.scalef).round() as _;
|
||||
}
|
||||
(x, y)
|
||||
}
|
||||
|
||||
pub fn scale_rect(&self, mut rect: Rect) -> Rect {
|
||||
if self.scaled {
|
||||
let x1 = (rect.x1() as f64 * self.scalef).round() as _;
|
||||
let y1 = (rect.y1() as f64 * self.scalef).round() as _;
|
||||
let x2 = (rect.x2() as f64 * self.scalef).round() as _;
|
||||
let y2 = (rect.y2() as f64 * self.scalef).round() as _;
|
||||
rect = Rect::new(x1, y1, x2, y2).unwrap();
|
||||
}
|
||||
rect
|
||||
}
|
||||
|
||||
fn x_to_f(&self, x: i32) -> f32 {
|
||||
2.0 * (x as f32 / self.fb.width as f32) - 1.0
|
||||
}
|
||||
|
||||
fn y_to_f(&self, y: i32) -> f32 {
|
||||
2.0 * (y as f32 / self.fb.height as f32) - 1.0
|
||||
}
|
||||
|
||||
pub fn fill_boxes(&self, boxes: &[Rect], color: &Color) {
|
||||
self.fill_boxes2(boxes, color, 0, 0);
|
||||
}
|
||||
|
||||
pub fn fill_boxes2(&self, boxes: &[Rect], color: &Color, dx: i32, dy: i32) {
|
||||
if boxes.is_empty() {
|
||||
return;
|
||||
}
|
||||
let (dx, dy) = self.scale_point(dx, dy);
|
||||
let mut pos = Vec::with_capacity(boxes.len() * 12);
|
||||
for bx in boxes {
|
||||
let bx = self.scale_rect(*bx);
|
||||
let x1 = self.x_to_f(bx.x1() + dx);
|
||||
let y1 = self.y_to_f(bx.y1() + dy);
|
||||
let x2 = self.x_to_f(bx.x2() + dx);
|
||||
let y2 = self.y_to_f(bx.y2() + dy);
|
||||
pos.extend_from_slice(&[
|
||||
// triangle 1
|
||||
x2, y1, // top right
|
||||
x1, y1, // top left
|
||||
x1, y2, // bottom left
|
||||
// triangle 2
|
||||
x2, y1, // top right
|
||||
x1, y2, // bottom left
|
||||
x2, y2, // bottom right
|
||||
]);
|
||||
}
|
||||
self.fill_boxes3(&pos, color)
|
||||
}
|
||||
|
||||
fn fill_boxes3(&self, boxes: &[f32], color: &Color) {
|
||||
unsafe {
|
||||
glUseProgram(self.ctx.fill_prog.prog);
|
||||
glUniform4f(self.ctx.fill_prog_color, color.r, color.g, color.b, color.a);
|
||||
glVertexAttribPointer(
|
||||
self.ctx.fill_prog_pos as _,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
0,
|
||||
boxes.as_ptr() as _,
|
||||
);
|
||||
glEnableVertexAttribArray(self.ctx.fill_prog_pos as _);
|
||||
glDrawArrays(GL_TRIANGLES, 0, (boxes.len() / 2) as _);
|
||||
glDisableVertexAttribArray(self.ctx.fill_prog_pos as _);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_texture(
|
||||
&mut self,
|
||||
texture: &Texture,
|
||||
x: i32,
|
||||
y: i32,
|
||||
format: &Format,
|
||||
tpoints: Option<&[f32; 8]>,
|
||||
tsize: Option<(i32, i32)>,
|
||||
tscale: Fixed,
|
||||
) {
|
||||
assert!(rc_eq(&self.ctx.ctx, &texture.ctx.ctx));
|
||||
unsafe {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
let target = image_target(texture.gl.external_only);
|
||||
|
||||
glBindTexture(target, texture.gl.tex);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
let progs = match texture.gl.external_only {
|
||||
true => match &self.ctx.tex_external {
|
||||
Some(p) => p,
|
||||
_ => {
|
||||
log::error!("Trying to render an external-only texture but context does not support the required extension");
|
||||
return;
|
||||
}
|
||||
},
|
||||
false => &self.ctx.tex_internal,
|
||||
};
|
||||
let prog = match format.has_alpha {
|
||||
true => {
|
||||
glEnable(GL_BLEND);
|
||||
&progs.alpha
|
||||
}
|
||||
false => {
|
||||
glDisable(GL_BLEND);
|
||||
&progs.solid
|
||||
}
|
||||
};
|
||||
|
||||
glUseProgram(prog.prog.prog);
|
||||
|
||||
glUniform1i(prog.tex, 0);
|
||||
|
||||
static DEFAULT_TEXCOORD: [f32; 8] = [1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0];
|
||||
|
||||
let texcoord: &[f32; 8] = match tpoints {
|
||||
None => &DEFAULT_TEXCOORD,
|
||||
Some(tp) => tp,
|
||||
};
|
||||
|
||||
let f_width = self.fb.width as f32;
|
||||
let f_height = self.fb.height as f32;
|
||||
|
||||
let (twidth, theight) = if let Some(size) = tsize {
|
||||
size
|
||||
} else {
|
||||
let (mut w, mut h) = (texture.gl.width, texture.gl.height);
|
||||
if tscale != self.scale {
|
||||
let tscale = tscale.to_f64();
|
||||
w = (w as f64 * self.scalef / tscale).round() as _;
|
||||
h = (h as f64 * self.scalef / tscale).round() as _;
|
||||
}
|
||||
(w, h)
|
||||
};
|
||||
|
||||
let x1 = 2.0 * (x as f32 / f_width) - 1.0;
|
||||
let y1 = 2.0 * (y as f32 / f_height) - 1.0;
|
||||
let x2 = 2.0 * ((x + twidth) as f32 / f_width) - 1.0;
|
||||
let y2 = 2.0 * ((y + theight) as f32 / f_height) - 1.0;
|
||||
|
||||
let pos: [f32; 8] = [
|
||||
x2, y1, // top right
|
||||
x1, y1, // top left
|
||||
x2, y2, // bottom right
|
||||
x1, y2, // bottom left
|
||||
];
|
||||
|
||||
glVertexAttribPointer(
|
||||
prog.texcoord as _,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
0,
|
||||
texcoord.as_ptr() as _,
|
||||
);
|
||||
glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
|
||||
|
||||
glEnableVertexAttribArray(prog.texcoord as _);
|
||||
glEnableVertexAttribArray(prog.pos as _);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
glDisableVertexAttribArray(prog.texcoord as _);
|
||||
glDisableVertexAttribArray(prog.pos as _);
|
||||
|
||||
glBindTexture(target, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue