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backend: add ButtonState

This commit is contained in:
Julian Orth 2025-10-16 19:50:21 +02:00
parent e22e6680b6
commit 0e1be7544f
17 changed files with 75 additions and 66 deletions

View file

@ -1,6 +1,6 @@
use {
crate::{
backend::KeyState,
backend::ButtonState,
cursor::KnownCursor,
cursor_user::CursorUser,
fixed::Fixed,
@ -1700,11 +1700,11 @@ impl Node for ContainerNode {
seat: &Rc<WlSeatGlobal>,
time_usec: u64,
button: u32,
state: KeyState,
state: ButtonState,
_serial: u64,
) {
let id = CursorType::Seat(seat.id());
self.button(id, seat, time_usec, state == KeyState::Pressed, button);
self.button(id, seat, time_usec, state == ButtonState::Pressed, button);
}
fn node_on_axis_event(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, event: &PendingScroll) {

View file

@ -1,6 +1,6 @@
use {
crate::{
backend::KeyState,
backend::ButtonState,
cursor::KnownCursor,
cursor_user::CursorUser,
fixed::Fixed,
@ -776,10 +776,10 @@ impl Node for FloatNode {
seat: &Rc<WlSeatGlobal>,
time_usec: u64,
button: u32,
state: KeyState,
state: ButtonState,
_serial: u64,
) {
if button == BTN_RIGHT && state == KeyState::Pressed {
if button == BTN_RIGHT && state == ButtonState::Pressed {
self.toggle_pinned();
}
if button != BTN_LEFT {
@ -790,7 +790,7 @@ impl Node for FloatNode {
seat.pointer_cursor(),
seat,
time_usec,
state == KeyState::Pressed,
state == ButtonState::Pressed,
);
}

View file

@ -1,7 +1,8 @@
use {
crate::{
backend::{
BackendColorSpace, BackendConnectorState, BackendEotfs, HardwareCursor, KeyState, Mode,
BackendColorSpace, BackendConnectorState, BackendEotfs, ButtonState, HardwareCursor,
Mode,
},
client::ClientId,
cmm::cmm_description::ColorDescription,
@ -1685,13 +1686,13 @@ impl Node for OutputNode {
seat: &Rc<WlSeatGlobal>,
_time_usec: u64,
button: u32,
state: KeyState,
state: ButtonState,
_serial: u64,
) {
if button != BTN_LEFT {
return;
}
if state != KeyState::Pressed {
if state != ButtonState::Pressed {
self.pointer_down.remove(&seat.id());
return;
}