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wry/src/render/shaders/tex.frag.glsl
2022-01-28 03:35:35 +01:00

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GLSL

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);
}