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wry/src/gfx_apis/vulkan/shaders/tex.frag
2024-02-08 15:24:02 +01:00

9 lines
204 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D tex;
layout(location = 0) in vec2 tex_pos;
layout(location = 0) out vec4 out_color;
void main() {
out_color = textureLod(tex, tex_pos, 0);
}