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wry/src/render/egl/context.rs
Julian Orth d2913449ea metal: handle gpu reset
Unfortunately this doesn't seem to work on amdgpu [1]. I've tested that
it works on i915.

[1] https://gitlab.freedesktop.org/drm/amd/-/issues/1749
2022-05-06 16:45:56 +02:00

96 lines
2.5 KiB
Rust

use {
crate::render::{
egl::{
display::EglDisplay,
sys::{eglDestroyContext, eglMakeCurrent, EGLContext, EGLSurface, EGL_FALSE, EGL_TRUE},
PROCS,
},
ext::{DisplayExt, GlExt},
sys::{
GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
GL_UNKNOWN_CONTEXT_RESET_ARB,
},
RenderError, ResetStatus,
},
std::rc::Rc,
};
#[derive(Debug, Clone)]
pub struct EglContext {
pub dpy: Rc<EglDisplay>,
pub ext: GlExt,
pub ctx: EGLContext,
}
impl Drop for EglContext {
fn drop(&mut self) {
unsafe {
if eglDestroyContext(self.dpy.dpy, self.ctx) != EGL_TRUE {
log::warn!("`eglDestroyContext` failed");
}
}
}
}
#[thread_local]
static mut CURRENT: EGLContext = EGLContext::none();
impl EglContext {
pub fn reset_status(&self) -> Option<ResetStatus> {
if !self
.dpy
.exts
.contains(DisplayExt::EXT_CREATE_CONTEXT_ROBUSTNESS)
{
return None;
}
let status = self.with_current(|| unsafe {
let status = match PROCS.glGetGraphicsResetStatusKHR() {
0 => return Ok(None),
GL_GUILTY_CONTEXT_RESET_ARB => ResetStatus::Guilty,
GL_INNOCENT_CONTEXT_RESET_ARB => ResetStatus::Innocent,
GL_UNKNOWN_CONTEXT_RESET_ARB => ResetStatus::Unknown,
n => ResetStatus::Other(n),
};
Ok(Some(status))
});
status.unwrap_or_default()
}
#[inline]
pub fn with_current<T, F: FnOnce() -> Result<T, RenderError>>(
&self,
f: F,
) -> Result<T, RenderError> {
unsafe {
if CURRENT == self.ctx {
return f();
}
self.with_current_slow(f)
}
}
#[cold]
unsafe fn with_current_slow<T, F: FnOnce() -> Result<T, RenderError>>(
&self,
f: F,
) -> Result<T, RenderError> {
if eglMakeCurrent(
self.dpy.dpy,
EGLSurface::none(),
EGLSurface::none(),
self.ctx,
) == EGL_FALSE
{
return Err(RenderError::MakeCurrent);
}
let prev = CURRENT;
CURRENT = self.ctx;
let res = f();
if eglMakeCurrent(self.dpy.dpy, EGLSurface::none(), EGLSurface::none(), prev) == EGL_FALSE {
panic!("Could not restore EGLContext");
}
CURRENT = prev;
res
}
}