712 lines
16 KiB
Rust
712 lines
16 KiB
Rust
use {
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crate::{
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backend::{ButtonState, KeyState},
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client::{Client, ClientId},
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fixed::Fixed,
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ifs::{
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wl_seat::{
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Dnd, NodeSeatState, WlSeatGlobal,
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tablet::{
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PadButtonState, TabletPad, TabletPadDial, TabletPadGroup, TabletPadRing,
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TabletPadStrip, TabletRingEventSource, TabletStripEventSource, TabletTool,
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TabletToolChanges, ToolButtonState,
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},
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wl_pointer::PendingScroll,
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},
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wl_surface::{
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WlSurface, tray::TrayItemId, xdg_surface::xdg_popup::XdgPopup,
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zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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},
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},
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keyboard::KeyboardState,
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rect::Rect,
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renderer::Renderer,
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utils::{linkedlist::NodeRef, numcell::NumCell},
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},
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jay_config::{Direction as JayDirection, window::TileState as ConfigTileState},
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linearize::{Linearize, LinearizeExt},
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std::{
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fmt::{Debug, Display},
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rc::Rc,
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},
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};
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pub use {
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container::*, containing::*, display::*, float::*, output::*, placeholder::*, stacked::*,
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toplevel::*, walker::*, workspace::*,
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};
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mod container;
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mod containing;
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mod display;
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mod float;
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mod output;
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mod placeholder;
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mod stacked;
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mod toplevel;
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mod walker;
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mod workspace;
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, Linearize)]
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pub enum TileState {
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Tiled,
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Floating,
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}
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impl TryFrom<ConfigTileState> for TileState {
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type Error = ();
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fn try_from(value: ConfigTileState) -> Result<Self, Self::Error> {
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let v = match value {
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ConfigTileState::Tiled => TileState::Tiled,
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ConfigTileState::Floating => TileState::Floating,
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_ => return Err(()),
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};
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Ok(v)
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}
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}
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impl Into<ConfigTileState> for TileState {
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fn into(self) -> ConfigTileState {
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match self {
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TileState::Tiled => ConfigTileState::Tiled,
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TileState::Floating => ConfigTileState::Floating,
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}
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Direction {
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Unspecified,
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Left,
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Down,
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Up,
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Right,
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}
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impl From<JayDirection> for Direction {
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fn from(d: JayDirection) -> Self {
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match d {
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JayDirection::Left => Self::Left,
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JayDirection::Down => Self::Down,
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JayDirection::Up => Self::Up,
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JayDirection::Right => Self::Right,
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}
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}
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}
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pub struct NodeIds {
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next: NumCell<u32>,
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}
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impl Default for NodeIds {
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fn default() -> Self {
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Self {
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next: NumCell::new(1),
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}
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}
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}
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impl NodeIds {
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pub fn next<T: From<NodeId>>(&self) -> T {
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NodeId(self.next.fetch_add(1)).into()
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct NodeId(pub u32);
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impl NodeId {
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#[expect(dead_code)]
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pub fn raw(&self) -> u32 {
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self.0
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}
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}
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impl Display for NodeId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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Display::fmt(&self.0, f)
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}
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}
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum FindTreeResult {
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AcceptsInput,
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Other,
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}
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impl FindTreeResult {
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pub fn accepts_input(self) -> bool {
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self == Self::AcceptsInput
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}
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}
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#[derive(Copy, Clone)]
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pub enum FindTreeUsecase {
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None,
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SelectToplevel,
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SelectToplevelOrPopup,
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SelectWorkspace,
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}
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#[derive(Copy, Clone)]
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pub enum NodeLocation {
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Workspace(OutputNodeId, WorkspaceNodeId),
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Output(OutputNodeId),
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}
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#[derive(Copy, Clone, Linearize, Eq, PartialEq, Debug)]
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pub enum NodeLayer {
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Display,
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Layer0,
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Layer1,
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Output,
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Workspace,
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Tiled,
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Fullscreen,
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Stacked,
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Layer2,
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Layer3,
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StackedAboveLayers,
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Lock,
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InputMethod,
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}
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pub enum NodeLayerLink {
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Display,
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Layer0(NodeRef<Rc<ZwlrLayerSurfaceV1>>),
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Layer1(NodeRef<Rc<ZwlrLayerSurfaceV1>>),
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Output,
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Workspace,
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Tiled,
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Fullscreen,
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Stacked(NodeRef<Rc<dyn StackedNode>>),
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Layer2(NodeRef<Rc<ZwlrLayerSurfaceV1>>),
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Layer3(NodeRef<Rc<ZwlrLayerSurfaceV1>>),
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StackedAboveLayers(NodeRef<Rc<dyn StackedNode>>),
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Lock,
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InputMethod,
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}
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impl NodeLayerLink {
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pub fn layer(&self) -> NodeLayer {
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macro_rules! map {
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($($id:ident,)*) => {
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match self {
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$(
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Self::$id { .. } => NodeLayer::$id,
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)*
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}
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};
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}
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map! {
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Display,
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Layer0,
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Layer1,
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Output,
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Workspace,
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Tiled,
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Fullscreen,
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Stacked,
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Layer2,
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Layer3,
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StackedAboveLayers,
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Lock,
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InputMethod,
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}
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}
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}
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impl NodeLayer {
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pub fn prev(self) -> Self {
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if self == NodeLayer::Display {
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return NodeLayer::InputMethod;
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}
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Self::from_linear(self.linearize() - 1).unwrap_or(NodeLayer::InputMethod)
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}
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pub fn next(self) -> Self {
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Self::from_linear(self.linearize() + 1).unwrap_or(NodeLayer::Display)
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}
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}
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pub trait Node: 'static {
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fn node_id(&self) -> NodeId;
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fn node_seat_state(&self) -> &NodeSeatState;
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fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
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fn node_visit_children(&self, visitor: &mut dyn NodeVisitor);
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fn node_visible(&self) -> bool;
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fn node_absolute_position(&self) -> Rect;
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fn node_output(&self) -> Option<Rc<OutputNode>>;
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fn node_location(&self) -> Option<NodeLocation>;
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fn node_layer(&self) -> NodeLayerLink;
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fn node_output_id(&self) -> Option<OutputNodeId> {
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self.node_output().map(|o| o.id)
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}
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fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
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let _ = child;
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let _ = title;
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}
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fn node_accepts_focus(&self) -> bool {
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true
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}
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fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn node_active_changed(&self, active: bool) {
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let _ = active;
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}
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fn node_find_tree_at(
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&self,
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x: i32,
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y: i32,
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tree: &mut Vec<FoundNode>,
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usecase: FindTreeUsecase,
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) -> FindTreeResult {
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let _ = x;
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let _ = y;
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let _ = tree;
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let _ = usecase;
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FindTreeResult::Other
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}
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fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
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let _ = (child, width, height);
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}
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fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
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let _ = (child, active, depth);
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}
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fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, bounds: Option<&Rect>) {
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let _ = renderer;
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let _ = x;
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let _ = y;
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let _ = bounds;
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}
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fn node_client(&self) -> Option<Rc<Client>> {
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None
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}
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fn node_client_id(&self) -> Option<ClientId> {
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self.node_client().map(|c| c.id)
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}
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fn node_toplevel(self: Rc<Self>) -> Option<Rc<dyn ToplevelNode>> {
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None
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}
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fn node_tray_item(&self) -> Option<TrayItemId> {
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None
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}
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fn node_make_visible(self: Rc<Self>) {
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// nothing
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}
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// EVENT HANDLERS
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fn node_on_key(
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&self,
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seat: &WlSeatGlobal,
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time_usec: u64,
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key: u32,
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state: KeyState,
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kb_state: &KeyboardState,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = key;
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let _ = state;
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let _ = kb_state;
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}
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fn node_on_mods(&self, seat: &WlSeatGlobal, kb_state: &KeyboardState) {
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let _ = seat;
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let _ = kb_state;
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}
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fn node_on_touch_down(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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time_usec: u64,
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id: i32,
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x: Fixed,
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y: Fixed,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = id;
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let _ = x;
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let _ = y;
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}
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fn node_on_touch_up(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, time_usec: u64, id: i32) {
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let _ = seat;
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let _ = time_usec;
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let _ = id;
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}
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fn node_on_touch_motion(
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self: Rc<Self>,
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seat: &WlSeatGlobal,
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time_usec: u64,
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id: i32,
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x: Fixed,
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y: Fixed,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = id;
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let _ = x;
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let _ = y;
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}
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fn node_on_touch_frame(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_touch_cancel(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_button(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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time_usec: u64,
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button: u32,
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state: ButtonState,
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serial: u64,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = button;
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let _ = state;
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let _ = serial;
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}
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fn node_on_axis_event(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, event: &PendingScroll) {
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let _ = seat;
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let _ = event;
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}
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fn node_on_focus(self: Rc<Self>, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_unfocus(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_leave(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn node_on_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn node_on_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
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// log::info!("{} focus", std::any::type_name::<Self>());
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let _ = seat;
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}
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fn node_on_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn node_on_pointer_relative_motion(
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&self,
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seat: &Rc<WlSeatGlobal>,
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time_usec: u64,
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dx: Fixed,
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dy: Fixed,
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dx_unaccelerated: Fixed,
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dy_unaccelerated: Fixed,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = dx;
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let _ = dy;
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let _ = dx_unaccelerated;
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let _ = dy_unaccelerated;
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}
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fn node_on_dnd_drop(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn node_on_dnd_leave(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn node_on_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u64) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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let _ = serial;
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}
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fn node_on_dnd_motion(&self, dnd: &Dnd, time_usec: u64, x: Fixed, y: Fixed) {
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let _ = dnd;
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let _ = time_usec;
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let _ = x;
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let _ = y;
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}
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fn node_on_swipe_begin(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, finger_count: u32) {
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let _ = seat;
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let _ = time_usec;
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let _ = finger_count;
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}
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fn node_on_swipe_update(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, dx: Fixed, dy: Fixed) {
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let _ = seat;
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let _ = time_usec;
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let _ = dx;
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let _ = dy;
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}
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fn node_on_swipe_end(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, cancelled: bool) {
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let _ = seat;
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let _ = time_usec;
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let _ = cancelled;
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}
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fn node_on_pinch_begin(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, finger_count: u32) {
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let _ = seat;
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let _ = time_usec;
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let _ = finger_count;
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}
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fn node_on_pinch_update(
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&self,
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seat: &Rc<WlSeatGlobal>,
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time_usec: u64,
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dx: Fixed,
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dy: Fixed,
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scale: Fixed,
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rotation: Fixed,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = dx;
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let _ = dy;
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let _ = scale;
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let _ = rotation;
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}
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fn node_on_pinch_end(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, cancelled: bool) {
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let _ = seat;
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let _ = time_usec;
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let _ = cancelled;
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}
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fn node_on_hold_begin(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, finger_count: u32) {
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let _ = seat;
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let _ = time_usec;
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let _ = finger_count;
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}
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fn node_on_hold_end(&self, seat: &Rc<WlSeatGlobal>, time_usec: u64, cancelled: bool) {
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let _ = seat;
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let _ = time_usec;
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let _ = cancelled;
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}
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fn node_on_tablet_pad_enter(&self, pad: &Rc<TabletPad>) {
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let _ = pad;
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}
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fn node_on_tablet_pad_leave(&self, pad: &Rc<TabletPad>) {
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let _ = pad;
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}
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fn node_on_tablet_pad_button(
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&self,
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pad: &Rc<TabletPad>,
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time_usec: u64,
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button: u32,
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state: PadButtonState,
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) {
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let _ = pad;
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let _ = time_usec;
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let _ = button;
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let _ = state;
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}
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fn node_on_tablet_pad_mode_switch(
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&self,
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pad: &Rc<TabletPad>,
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group: &Rc<TabletPadGroup>,
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time_usec: u64,
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mode: u32,
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) {
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let _ = pad;
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let _ = group;
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let _ = time_usec;
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let _ = mode;
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}
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fn node_on_tablet_pad_ring(
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&self,
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pad: &Rc<TabletPad>,
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ring: &Rc<TabletPadRing>,
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source: Option<TabletRingEventSource>,
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angle: Option<f64>,
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time_usec: u64,
|
|
) {
|
|
let _ = pad;
|
|
let _ = time_usec;
|
|
let _ = ring;
|
|
let _ = source;
|
|
let _ = angle;
|
|
}
|
|
|
|
fn node_on_tablet_pad_strip(
|
|
&self,
|
|
pad: &Rc<TabletPad>,
|
|
strip: &Rc<TabletPadStrip>,
|
|
source: Option<TabletStripEventSource>,
|
|
position: Option<f64>,
|
|
time_usec: u64,
|
|
) {
|
|
let _ = pad;
|
|
let _ = time_usec;
|
|
let _ = strip;
|
|
let _ = source;
|
|
let _ = position;
|
|
}
|
|
|
|
fn node_on_tablet_pad_dial(
|
|
&self,
|
|
pad: &Rc<TabletPad>,
|
|
dial: &Rc<TabletPadDial>,
|
|
value120: i32,
|
|
time_usec: u64,
|
|
) {
|
|
let _ = pad;
|
|
let _ = time_usec;
|
|
let _ = dial;
|
|
let _ = value120;
|
|
}
|
|
|
|
fn node_on_tablet_tool_leave(&self, tool: &Rc<TabletTool>, time_usec: u64) {
|
|
let _ = tool;
|
|
let _ = time_usec;
|
|
}
|
|
|
|
fn node_on_tablet_tool_enter(
|
|
self: Rc<Self>,
|
|
tool: &Rc<TabletTool>,
|
|
time_usec: u64,
|
|
x: Fixed,
|
|
y: Fixed,
|
|
) {
|
|
let _ = tool;
|
|
let _ = time_usec;
|
|
let _ = x;
|
|
let _ = y;
|
|
}
|
|
|
|
fn node_on_tablet_tool_button(
|
|
&self,
|
|
tool: &Rc<TabletTool>,
|
|
time_usec: u64,
|
|
button: u32,
|
|
state: ToolButtonState,
|
|
) {
|
|
let _ = tool;
|
|
let _ = time_usec;
|
|
let _ = button;
|
|
let _ = state;
|
|
}
|
|
|
|
fn node_on_tablet_tool_apply_changes(
|
|
self: Rc<Self>,
|
|
tool: &Rc<TabletTool>,
|
|
time_usec: u64,
|
|
changes: Option<&TabletToolChanges>,
|
|
x: Fixed,
|
|
y: Fixed,
|
|
) {
|
|
let _ = tool;
|
|
let _ = time_usec;
|
|
let _ = changes;
|
|
let _ = x;
|
|
let _ = y;
|
|
}
|
|
|
|
// TYPE CONVERTERS
|
|
|
|
fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_workspace(self: Rc<Self>) -> Option<Rc<WorkspaceNode>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_containing_node(self: Rc<Self>) -> Option<Rc<dyn ContainingNode>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_toplevel(self: Rc<Self>) -> Option<Rc<dyn ToplevelNode>> {
|
|
None
|
|
}
|
|
|
|
fn node_into_popup(self: Rc<Self>) -> Option<Rc<XdgPopup>> {
|
|
None
|
|
}
|
|
|
|
// TYPE CHECKERS
|
|
|
|
fn node_is_container(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn node_is_float(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn node_is_workspace(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn node_is_xwayland_surface(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
fn node_is_placeholder(&self) -> bool {
|
|
false
|
|
}
|
|
}
|
|
|
|
pub struct FoundNode {
|
|
pub node: Rc<dyn Node>,
|
|
pub x: i32,
|
|
pub y: i32,
|
|
}
|