170 lines
5.6 KiB
Rust
170 lines
5.6 KiB
Rust
use {
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crate::{
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async_engine::FdStatus,
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backend::{InputEvent, KeyState, ScrollAxis},
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backends::metal::MetalBackend,
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libinput::{
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consts::{
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LIBINPUT_BUTTON_STATE_PRESSED, LIBINPUT_KEY_STATE_PRESSED,
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LIBINPUT_POINTER_AXIS_SCROLL_HORIZONTAL, LIBINPUT_POINTER_AXIS_SCROLL_VERTICAL,
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},
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event::LibInputEvent,
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},
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utils::errorfmt::ErrorFmt,
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},
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std::rc::Rc,
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};
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macro_rules! unpack {
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($slf:expr, $ev:expr) => {{
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let slot = match $ev.device().slot() {
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Some(s) => s,
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_ => return,
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};
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let data = match $slf
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.device_holder
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.input_devices
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.borrow_mut()
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.get(slot)
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.cloned()
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.and_then(|v| v)
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{
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Some(d) => d,
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_ => return,
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};
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data
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}};
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($slf:expr, $ev:expr, $conv:ident) => {{
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let event = match $ev.$conv() {
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Some(e) => e,
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_ => return,
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};
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let data = unpack!($slf, $ev);
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(event, data)
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}};
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}
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impl MetalBackend {
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pub async fn handle_libinput_events(self: Rc<Self>) {
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loop {
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match self.libinput_fd.readable().await {
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Err(e) => {
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log::error!(
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"Cannot wait for libinput fd to become readable: {}",
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ErrorFmt(e)
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);
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break;
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}
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Ok(FdStatus::Err) => {
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log::error!("libinput fd fd is in an error state");
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break;
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}
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_ => {}
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}
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if let Err(e) = self.libinput.dispatch() {
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log::error!("Could not dispatch libinput events: {}", ErrorFmt(e));
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break;
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}
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while let Some(event) = self.libinput.event() {
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self.handle_event(event);
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}
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}
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log::error!("Libinput task exited. Future input events will be ignored.");
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}
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fn handle_event(self: &Rc<Self>, event: LibInputEvent) {
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use crate::libinput::consts as c;
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match event.ty() {
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c::LIBINPUT_EVENT_DEVICE_ADDED => self.handle_device_added(event),
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c::LIBINPUT_EVENT_DEVICE_REMOVED => self.handle_li_device_removed(event),
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c::LIBINPUT_EVENT_KEYBOARD_KEY => self.handle_keyboard_key(event),
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c::LIBINPUT_EVENT_POINTER_MOTION => self.handle_pointer_motion(event),
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c::LIBINPUT_EVENT_POINTER_BUTTON => self.handle_pointer_button(event),
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c::LIBINPUT_EVENT_POINTER_SCROLL_WHEEL => self.handle_pointer_scroll_wheel(event),
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_ => {}
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}
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}
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fn handle_device_added(self: &Rc<Self>, _event: LibInputEvent) {
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// let dev = unpack!(self, event);
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}
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fn handle_li_device_removed(self: &Rc<Self>, event: LibInputEvent) {
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let dev = unpack!(self, event);
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dev.inputdev.set(None);
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event.device().unset_slot();
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}
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fn handle_keyboard_key(self: &Rc<Self>, event: LibInputEvent) {
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let (event, dev) = unpack!(self, event, keyboard_event);
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let state = if event.key_state() == LIBINPUT_KEY_STATE_PRESSED {
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if dev.pressed_keys.insert(event.key(), ()).is_some() {
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return;
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}
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KeyState::Pressed
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} else {
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if dev.pressed_keys.remove(&event.key()).is_none() {
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return;
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}
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KeyState::Released
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};
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dev.event(InputEvent::Key(event.key(), state));
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}
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fn handle_pointer_scroll_wheel(self: &Rc<Self>, event: LibInputEvent) {
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const PX_PER_SCROLL: f64 = 15.0;
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const ONE_TWENTRY: f64 = 120.0;
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let (event, dev) = unpack!(self, event, pointer_event);
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let axes = [
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(
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LIBINPUT_POINTER_AXIS_SCROLL_HORIZONTAL,
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&dev.hscroll,
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ScrollAxis::Horizontal,
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),
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(
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LIBINPUT_POINTER_AXIS_SCROLL_VERTICAL,
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&dev.vscroll,
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ScrollAxis::Vertical,
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),
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];
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for (axis, val, sa) in axes {
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if !event.has_axis(axis) {
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continue;
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}
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let scroll = event.scroll_value_v120(axis) / ONE_TWENTRY + val.get();
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let scroll_used = (PX_PER_SCROLL * scroll).round();
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val.set(scroll - scroll_used / PX_PER_SCROLL);
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if scroll_used != 0.0 {
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dev.event(InputEvent::Scroll(scroll_used as i32, sa));
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}
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}
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}
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fn handle_pointer_button(self: &Rc<Self>, event: LibInputEvent) {
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let (event, dev) = unpack!(self, event, pointer_event);
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let state = if event.button_state() == LIBINPUT_BUTTON_STATE_PRESSED {
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if dev.pressed_buttons.insert(event.button(), ()).is_some() {
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return;
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}
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KeyState::Pressed
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} else {
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if dev.pressed_buttons.remove(&event.button()).is_none() {
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return;
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}
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KeyState::Released
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};
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dev.event(InputEvent::Button(event.button(), state));
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}
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fn handle_pointer_motion(self: &Rc<Self>, event: LibInputEvent) {
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let (event, dev) = unpack!(self, event, pointer_event);
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let mut dx = event.dx();
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let mut dy = event.dy();
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if let Some(matrix) = dev.transform_matrix.get() {
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dx = matrix[0][0] * dx + matrix[0][1] * dy;
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dy = matrix[1][0] * dx + matrix[1][1] * dy;
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}
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dev.event(InputEvent::Motion(dx.into(), dy.into()));
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}
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}
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