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wry/src/gfx_apis/vulkan/shaders/tex.common.glsl

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GLSL

#extension GL_EXT_buffer_reference : require
struct Vertex {
vec2 pos[4];
vec2 tex_pos[4];
};
layout(buffer_reference, buffer_reference_align = 8, std430) readonly buffer Vertices {
Vertex vertices[];
};
layout(push_constant, std430) uniform Data {
Vertices vertices;
float mul;
float discard_threshold;
} data;