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wry/src/gfx_apis/gl/shaders/tex-external-alpha.frag.glsl
2023-10-22 20:28:32 +02:00

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GLSL

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 v_texcoord;
uniform samplerExternalOES tex;
void main() {
gl_FragColor = texture2D(tex, v_texcoord);
}