9 lines
191 B
GLSL
9 lines
191 B
GLSL
#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES tex;
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord);
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}
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