8 lines
127 B
GLSL
8 lines
127 B
GLSL
attribute vec2 pos;
|
|
attribute vec2 geo;
|
|
varying vec2 v_geo;
|
|
|
|
void main() {
|
|
gl_Position = vec4(pos, 0.0, 1.0);
|
|
v_geo = geo;
|
|
}
|