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wry/src/tree.rs
2022-04-17 17:08:31 +02:00

677 lines
21 KiB
Rust

use {
crate::{
backend::KeyState,
client::{Client, ClientId},
fixed::Fixed,
ifs::{
wl_seat::{wl_pointer::PendingScroll, Dnd, NodeSeatState, WlSeatGlobal},
wl_surface::WlSurface,
},
rect::Rect,
render::Renderer,
utils::numcell::NumCell,
xkbcommon::ModifierState,
},
jay_config::Direction,
std::{
fmt::{Debug, Display},
rc::Rc,
},
};
pub use {container::*, display::*, float::*, output::*, toplevel::*, walker::*, workspace::*};
mod container;
mod display;
mod float;
mod output;
mod toplevel;
mod walker;
mod workspace;
pub struct NodeIds {
next: NumCell<u32>,
}
impl Default for NodeIds {
fn default() -> Self {
Self {
next: NumCell::new(1),
}
}
}
impl NodeIds {
pub fn next<T: From<NodeId>>(&self) -> T {
NodeId(self.next.fetch_add(1)).into()
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub struct NodeId(pub u32);
impl NodeId {
#[allow(dead_code)]
pub fn raw(&self) -> u32 {
self.0
}
}
impl Display for NodeId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self.0, f)
}
}
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum FindTreeResult {
AcceptsInput,
Other,
}
pub trait SizedNode: Sized + 'static {
fn id(&self) -> NodeId;
fn seat_state(&self) -> &NodeSeatState;
fn destroy_node(&self, detach: bool);
fn visit(self: &Rc<Self>, visitor: &mut dyn NodeVisitor);
fn visit_children(&self, visitor: &mut dyn NodeVisitor);
fn visible(&self) -> bool;
fn last_active_child(self: &Rc<Self>) -> Rc<dyn Node> {
self.clone()
}
fn set_visible(&self, visible: bool) {
let _ = visible;
}
fn get_workspace(&self) -> Option<Rc<WorkspaceNode>> {
None
}
fn is_contained_in(&self, other: NodeId) -> bool {
let _ = other;
false
}
fn child_title_changed(self: &Rc<Self>, child: &dyn Node, title: &str) {
let _ = child;
let _ = title;
}
fn get_parent_mono(&self) -> Option<bool> {
None
}
fn get_parent_split(&self) -> Option<ContainerSplit> {
None
}
fn set_parent_mono(&self, mono: bool) {
let _ = mono;
}
fn set_parent_split(&self, split: ContainerSplit) {
let _ = split;
}
fn get_mono(&self) -> Option<bool> {
None
}
fn get_split(&self) -> Option<ContainerSplit> {
None
}
fn set_mono(self: &Rc<Self>, child: Option<&dyn Node>) {
let _ = child;
}
fn set_split(self: &Rc<Self>, split: ContainerSplit) {
let _ = split;
}
fn create_split(self: &Rc<Self>, split: ContainerSplit) {
let _ = split;
}
fn focus_self(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn do_focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
let _ = seat;
let _ = direction;
}
fn close(&self) {
// nothing
}
fn move_focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
let _ = seat;
let _ = direction;
}
fn move_self(self: &Rc<Self>, direction: Direction) {
let _ = direction;
}
fn move_focus_from_child(
self: &Rc<Self>,
seat: &Rc<WlSeatGlobal>,
child: &dyn Node,
direction: Direction,
) {
let _ = seat;
let _ = direction;
let _ = child;
}
fn move_child(self: &Rc<Self>, child: Rc<dyn Node>, direction: Direction) {
let _ = direction;
let _ = child;
}
fn absolute_position(&self) -> Rect {
Rect::new_empty(0, 0)
}
fn absolute_position_constrains_input(&self) -> bool {
true
}
fn active_changed(&self, active: bool) {
let _ = active;
}
fn key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
let _ = seat;
let _ = key;
let _ = state;
}
fn mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
let _ = seat;
let _ = mods;
}
fn button(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, button: u32, state: KeyState, serial: u32) {
let _ = seat;
let _ = button;
let _ = state;
let _ = serial;
}
fn axis_event(self: &Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll) {
let _ = seat;
let _ = event;
}
fn focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn focus_parent(&self, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn toggle_floating(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn unfocus(&self, seat: &WlSeatGlobal) {
let _ = seat;
}
fn find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
let _ = x;
let _ = y;
let _ = tree;
FindTreeResult::Other
}
fn replace_child(self: &Rc<Self>, old: &dyn Node, new: Rc<dyn Node>) {
let _ = old;
let _ = new;
}
fn remove_child(self: &Rc<Self>, child: &dyn Node) {
let _ = child;
}
fn child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
let _ = (child, width, height);
}
fn child_active_changed(self: &Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
let _ = (child, active, depth);
}
fn leave(&self, seat: &WlSeatGlobal) {
let _ = seat;
}
fn pointer_enter(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
let _ = seat;
let _ = x;
let _ = y;
}
fn pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn pointer_motion(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
let _ = seat;
let _ = x;
let _ = y;
}
fn render(&self, renderer: &mut Renderer, x: i32, y: i32) {
let _ = renderer;
let _ = x;
let _ = y;
}
fn into_float(self: &Rc<Self>) -> Option<Rc<FloatNode>> {
None
}
fn into_container(self: &Rc<Self>) -> Option<Rc<ContainerNode>> {
None
}
fn is_container(&self) -> bool {
false
}
fn is_output(&self) -> bool {
false
}
fn into_output(self: &Rc<Self>) -> Option<Rc<OutputNode>> {
None
}
fn accepts_child(&self, node: &dyn Node) -> bool {
let _ = node;
false
}
fn insert_child(self: &Rc<Self>, node: Rc<dyn Node>, direction: Direction) {
let _ = node;
let _ = direction;
}
fn is_float(&self) -> bool {
false
}
fn is_workspace(&self) -> bool {
false
}
fn change_extents(self: &Rc<Self>, rect: &Rect) {
let _ = rect;
}
fn set_workspace(self: &Rc<Self>, ws: &Rc<WorkspaceNode>) {
let _ = ws;
}
fn set_parent(self: &Rc<Self>, parent: Rc<dyn Node>) {
let _ = parent;
}
fn client(&self) -> Option<Rc<Client>> {
None
}
fn client_id(&self) -> Option<ClientId> {
self.client().map(|c| c.id)
}
fn into_surface(self: &Rc<Self>) -> Option<Rc<WlSurface>> {
None
}
fn dnd_drop(&self, dnd: &Dnd) {
let _ = dnd;
}
fn dnd_leave(&self, dnd: &Dnd) {
let _ = dnd;
}
fn dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
let _ = dnd;
let _ = x;
let _ = y;
let _ = serial;
}
fn dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
let _ = dnd;
let _ = x;
let _ = y;
}
fn is_xwayland_surface(&self) -> bool {
false
}
}
pub trait Node {
fn node_id(&self) -> NodeId;
fn node_seat_state(&self) -> &NodeSeatState;
fn node_destroy(&self, detach: bool);
fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
fn node_visit_children(&self, visitor: &mut dyn NodeVisitor);
fn node_visible(&self) -> bool;
fn node_last_active_child(self: Rc<Self>) -> Rc<dyn Node>;
fn node_set_visible(&self, visible: bool);
fn node_get_workspace(&self) -> Option<Rc<WorkspaceNode>>;
fn node_is_contained_in(&self, other: NodeId) -> bool;
fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str);
fn node_get_parent_mono(&self) -> Option<bool>;
fn node_get_parent_split(&self) -> Option<ContainerSplit>;
fn node_set_parent_mono(&self, mono: bool);
fn node_set_parent_split(&self, split: ContainerSplit);
fn node_get_mono(&self) -> Option<bool>;
fn node_get_split(&self) -> Option<ContainerSplit>;
fn node_set_mono(self: Rc<Self>, child: Option<&dyn Node>);
fn node_set_split(self: Rc<Self>, split: ContainerSplit);
fn node_create_split(self: Rc<Self>, split: ContainerSplit);
fn node_focus_self(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction);
fn node_close(&self);
fn node_move_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction);
fn node_move_self(self: Rc<Self>, direction: Direction);
fn node_move_focus_from_child(
self: Rc<Self>,
seat: &Rc<WlSeatGlobal>,
child: &dyn Node,
direction: Direction,
);
fn node_move_child(self: Rc<Self>, child: Rc<dyn Node>, direction: Direction);
fn node_absolute_position(&self) -> Rect;
fn node_absolute_position_constrains_input(&self) -> bool;
fn node_active_changed(&self, active: bool);
fn node_key(&self, seat: &WlSeatGlobal, key: u32, state: u32);
fn node_mods(&self, seat: &WlSeatGlobal, mods: ModifierState);
fn node_button(
self: Rc<Self>,
seat: &Rc<WlSeatGlobal>,
button: u32,
state: KeyState,
serial: u32,
);
fn node_axis_event(self: Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll);
fn node_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
fn node_focus_parent(&self, seat: &Rc<WlSeatGlobal>);
fn node_toggle_floating(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
fn node_unfocus(&self, seat: &WlSeatGlobal);
fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult;
fn node_replace_child(self: Rc<Self>, old: &dyn Node, new: Rc<dyn Node>);
fn node_remove_child(self: Rc<Self>, child: &dyn Node);
fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32);
fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32);
fn node_leave(&self, seat: &WlSeatGlobal);
fn node_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed);
fn node_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>);
fn node_pointer_focus(&self, seat: &Rc<WlSeatGlobal>);
fn node_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed);
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32);
fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>>;
fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>>;
fn node_is_container(&self) -> bool;
fn node_is_output(&self) -> bool;
fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>>;
fn node_accepts_child(&self, node: &dyn Node) -> bool;
fn node_insert_child(self: Rc<Self>, node: Rc<dyn Node>, direction: Direction);
fn node_is_float(&self) -> bool;
fn node_is_workspace(&self) -> bool;
fn node_change_extents(self: Rc<Self>, rect: &Rect);
fn node_set_workspace(self: Rc<Self>, ws: &Rc<WorkspaceNode>);
fn node_set_parent(self: Rc<Self>, parent: Rc<dyn Node>);
fn node_client(&self) -> Option<Rc<Client>>;
fn node_client_id(&self) -> Option<ClientId>;
fn node_is_xwayland_surface(&self) -> bool;
fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>>;
fn node_dnd_drop(&self, dnd: &Dnd);
fn node_dnd_leave(&self, dnd: &Dnd);
fn node_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32);
fn node_dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed);
}
impl<T: SizedNode> Node for T {
fn node_id(&self) -> NodeId {
<Self as SizedNode>::id(self)
}
fn node_seat_state(&self) -> &NodeSeatState {
<Self as SizedNode>::seat_state(self)
}
fn node_destroy(&self, detach: bool) {
<Self as SizedNode>::destroy_node(self, detach)
}
fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor) {
<Self as SizedNode>::visit(&self, visitor)
}
fn node_visit_children(&self, visitor: &mut dyn NodeVisitor) {
<Self as SizedNode>::visit_children(self, visitor)
}
fn node_visible(&self) -> bool {
<Self as SizedNode>::visible(self)
}
fn node_last_active_child(self: Rc<Self>) -> Rc<dyn Node> {
<Self as SizedNode>::last_active_child(&self)
}
fn node_set_visible(&self, visible: bool) {
<Self as SizedNode>::set_visible(self, visible)
}
fn node_get_workspace(&self) -> Option<Rc<WorkspaceNode>> {
<Self as SizedNode>::get_workspace(self)
}
fn node_is_contained_in(&self, other: NodeId) -> bool {
<Self as SizedNode>::is_contained_in(self, other)
}
fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
<Self as SizedNode>::child_title_changed(&self, child, title)
}
fn node_get_parent_mono(&self) -> Option<bool> {
<Self as SizedNode>::get_parent_mono(self)
}
fn node_get_parent_split(&self) -> Option<ContainerSplit> {
<Self as SizedNode>::get_parent_split(self)
}
fn node_set_parent_mono(&self, mono: bool) {
<Self as SizedNode>::set_parent_mono(self, mono)
}
fn node_set_parent_split(&self, split: ContainerSplit) {
<Self as SizedNode>::set_parent_split(self, split)
}
fn node_get_mono(&self) -> Option<bool> {
<Self as SizedNode>::get_mono(self)
}
fn node_get_split(&self) -> Option<ContainerSplit> {
<Self as SizedNode>::get_split(self)
}
fn node_set_mono(self: Rc<Self>, child: Option<&dyn Node>) {
<Self as SizedNode>::set_mono(&self, child)
}
fn node_set_split(self: Rc<Self>, split: ContainerSplit) {
<Self as SizedNode>::set_split(&self, split)
}
fn node_create_split(self: Rc<Self>, split: ContainerSplit) {
<Self as SizedNode>::create_split(&self, split)
}
fn node_focus_self(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::focus_self(&self, seat)
}
fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
<Self as SizedNode>::do_focus(&self, seat, direction)
}
fn node_close(&self) {
<Self as SizedNode>::close(self)
}
fn node_move_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
<Self as SizedNode>::move_focus(&self, seat, direction)
}
fn node_move_self(self: Rc<Self>, direction: Direction) {
<Self as SizedNode>::move_self(&self, direction)
}
fn node_move_focus_from_child(
self: Rc<Self>,
seat: &Rc<WlSeatGlobal>,
child: &dyn Node,
direction: Direction,
) {
<Self as SizedNode>::move_focus_from_child(&self, seat, child, direction)
}
fn node_move_child(self: Rc<Self>, child: Rc<dyn Node>, direction: Direction) {
<Self as SizedNode>::move_child(&self, child, direction)
}
fn node_absolute_position(&self) -> Rect {
<Self as SizedNode>::absolute_position(self)
}
fn node_absolute_position_constrains_input(&self) -> bool {
<Self as SizedNode>::absolute_position_constrains_input(self)
}
fn node_active_changed(&self, active: bool) {
<Self as SizedNode>::active_changed(self, active)
}
fn node_key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
<Self as SizedNode>::key(self, seat, key, state)
}
fn node_mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
<Self as SizedNode>::mods(self, seat, mods)
}
fn node_button(
self: Rc<Self>,
seat: &Rc<WlSeatGlobal>,
button: u32,
state: KeyState,
serial: u32,
) {
<Self as SizedNode>::button(&self, seat, button, state, serial)
}
fn node_axis_event(self: Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll) {
<Self as SizedNode>::axis_event(&self, seat, event)
}
fn node_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::focus(&self, seat)
}
fn node_focus_parent(&self, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::focus_parent(self, seat)
}
fn node_toggle_floating(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::toggle_floating(&self, seat)
}
fn node_unfocus(&self, seat: &WlSeatGlobal) {
<Self as SizedNode>::unfocus(self, seat)
}
fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
<Self as SizedNode>::find_tree_at(self, x, y, tree)
}
fn node_replace_child(self: Rc<Self>, old: &dyn Node, new: Rc<dyn Node>) {
<Self as SizedNode>::replace_child(&self, old, new)
}
fn node_remove_child(self: Rc<Self>, child: &dyn Node) {
<Self as SizedNode>::remove_child(&self, child)
}
fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
<Self as SizedNode>::child_size_changed(self, child, width, height)
}
fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
<Self as SizedNode>::child_active_changed(&self, child, active, depth)
}
fn node_leave(&self, seat: &WlSeatGlobal) {
<Self as SizedNode>::leave(self, seat)
}
fn node_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
<Self as SizedNode>::pointer_enter(&self, seat, x, y)
}
fn node_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::pointer_unfocus(self, seat)
}
fn node_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
<Self as SizedNode>::pointer_focus(self, seat)
}
fn node_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
<Self as SizedNode>::pointer_motion(&self, seat, x, y)
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
<Self as SizedNode>::render(self, renderer, x, y)
}
fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
<Self as SizedNode>::into_float(&self)
}
fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
<Self as SizedNode>::into_container(&self)
}
fn node_is_container(&self) -> bool {
<Self as SizedNode>::is_container(self)
}
fn node_is_output(&self) -> bool {
<Self as SizedNode>::is_output(self)
}
fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>> {
<Self as SizedNode>::into_output(&self)
}
fn node_accepts_child(&self, node: &dyn Node) -> bool {
<Self as SizedNode>::accepts_child(self, node)
}
fn node_insert_child(self: Rc<Self>, node: Rc<dyn Node>, direction: Direction) {
<Self as SizedNode>::insert_child(&self, node, direction)
}
fn node_is_float(&self) -> bool {
<Self as SizedNode>::is_float(self)
}
fn node_is_workspace(&self) -> bool {
<Self as SizedNode>::is_workspace(self)
}
fn node_change_extents(self: Rc<Self>, rect: &Rect) {
<Self as SizedNode>::change_extents(&self, rect)
}
fn node_set_workspace(self: Rc<Self>, ws: &Rc<WorkspaceNode>) {
<Self as SizedNode>::set_workspace(&self, ws)
}
fn node_set_parent(self: Rc<Self>, parent: Rc<dyn Node>) {
<Self as SizedNode>::set_parent(&self, parent)
}
fn node_client(&self) -> Option<Rc<Client>> {
<Self as SizedNode>::client(self)
}
fn node_client_id(&self) -> Option<ClientId> {
<Self as SizedNode>::client_id(self)
}
fn node_is_xwayland_surface(&self) -> bool {
<Self as SizedNode>::is_xwayland_surface(self)
}
fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
<Self as SizedNode>::into_surface(&self)
}
fn node_dnd_drop(&self, dnd: &Dnd) {
<Self as SizedNode>::dnd_drop(self, dnd)
}
fn node_dnd_leave(&self, dnd: &Dnd) {
<Self as SizedNode>::dnd_leave(self, dnd)
}
fn node_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
<Self as SizedNode>::dnd_enter(self, dnd, x, y, serial)
}
fn node_dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
<Self as SizedNode>::dnd_motion(self, dnd, x, y)
}
}
pub struct FoundNode {
pub node: Rc<dyn Node>,
pub x: i32,
pub y: i32,
}