This should not have any impact on existing configs since bincode claims compatibility of the wire format between 1.3.3 and 2.0.0.
302 lines
8.6 KiB
Rust
302 lines
8.6 KiB
Rust
//! Tools for configuring the look of the compositor.
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use serde::{Deserialize, Serialize};
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/// A color.
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///
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/// When specifying RGBA values of a color, the RGB values can either be specified
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/// *straight* or *premultiplied*. Premultiplied means that the RGB values have already
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/// been multiplied by the alpha value.
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///
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/// Given a color, to reduce its opacity by half,
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///
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/// - if you're working with premultiplied values, you would multiply each component by `0.5`;
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/// - if you're working with straight values, you would multiply only the alpha component by `0.5`.
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///
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/// When using hexadecimal notation, `#RRGGBBAA`, the RGB values are usually straight.
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// values are stored premultiplied
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Color {
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r: f32,
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g: f32,
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b: f32,
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a: f32,
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}
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fn to_f32(c: u8) -> f32 {
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c as f32 / 255f32
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}
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fn to_u8(c: f32) -> u8 {
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(c * 255f32) as u8
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}
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fn validate_f32(f: f32) -> bool {
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f.is_normal() && f >= 0.0 && f <= 1.0
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}
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fn validate_f32_all(f: [f32; 4]) -> bool {
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if !f.into_iter().all(validate_f32) {
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log::warn!(
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"f32 values {:?} are not in the valid color range. Using solid black instead",
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f
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);
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return false;
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}
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true
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}
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impl Color {
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/// Solid black.
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pub const BLACK: Self = Self {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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};
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/// Creates a new color from `u8` RGB values.
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pub fn new(r: u8, g: u8, b: u8) -> Self {
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Self {
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r: to_f32(r),
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g: to_f32(g),
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b: to_f32(b),
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a: 1.0,
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}
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}
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/// Creates a new color from straight `u8` RGBA values.
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pub fn new_straight(r: u8, g: u8, b: u8, a: u8) -> Self {
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Self::new_f32_straight(to_f32(r), to_f32(g), to_f32(b), to_f32(a))
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}
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/// Creates a new color from premultiplied `f32` RGBA values.
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pub fn new_f32_premultiplied(r: f32, g: f32, b: f32, a: f32) -> Self {
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if validate_f32_all([r, g, b, a]) {
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Self::BLACK
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} else if r > a || g > a || b > a {
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log::warn!("f32 values {:?} are not valid valid for a premultiplied color. Using solid black instead.", [r, g, b, a]);
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Self::BLACK
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} else {
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Self { r, g, b, a }
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}
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}
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/// Creates a new color from straight `f32` RGBA values.
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pub fn new_f32_straight(r: f32, g: f32, b: f32, a: f32) -> Self {
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if validate_f32_all([r, g, b, a]) {
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Self::BLACK
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} else {
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Self {
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r: r * a,
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g: g * a,
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b: b * a,
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a,
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}
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}
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}
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/// Creates a new color from `f32` RGB values.
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pub fn new_f32(r: f32, g: f32, b: f32) -> Self {
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Self { r, g, b, a: 1.0 }
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}
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/// Converts the color to its premultiplied `f32` RGBA values.
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pub fn to_f32_premultiplied(&self) -> [f32; 4] {
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[self.r, self.g, self.b, self.a]
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}
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/// Converts the color to its straight `f32` RGBA values.
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pub fn to_f32_straight(&self) -> [f32; 4] {
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if self.a == 0.0 {
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[0.0, 0.0, 0.0, 0.0]
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} else {
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let a = self.a;
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[self.r / a, self.g / a, self.b / a, a]
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}
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}
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/// Converts the color to its straight `u8` RGBA values.
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pub fn to_u8_straight(&self) -> [u8; 4] {
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let [r, g, b, a] = self.to_f32_straight();
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[to_u8(r), to_u8(g), to_u8(b), to_u8(a)]
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}
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}
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/// Resets all sizes to their defaults.
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pub fn reset_sizes() {
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get!().reset_sizes();
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}
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/// Resets all colors to their defaults.
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pub fn reset_colors() {
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get!().reset_colors();
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}
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/// Returns the current font.
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pub fn get_font() -> String {
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get!().get_font()
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}
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/// Sets the font.
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///
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/// Default: `monospace 8`.
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///
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/// The font name should be specified in [pango][pango] syntax.
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///
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/// [pango]: https://docs.gtk.org/Pango/type_func.FontDescription.from_string.html
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pub fn set_font(font: &str) {
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get!().set_font(font)
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}
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/// Resets the font to the default.
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///
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/// Currently the default is `monospace 8`.
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pub fn reset_font() {
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get!().reset_font()
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}
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/// Elements of the compositor whose color can be changed.
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pub mod colors {
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use {
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crate::theme::Color,
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serde::{Deserialize, Serialize},
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};
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/// An element of the GUI whose color can be changed.
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#[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub struct Colorable(#[doc(hidden)] pub u32);
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impl Colorable {
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/// Sets the color to an RGB value.
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pub fn set(self, r: u8, g: u8, b: u8) {
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let color = Color::new(r, g, b);
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get!().set_color(self, color);
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}
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/// Sets the color to a `Color` that might contain an alpha component.
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pub fn set_color(self, color: Color) {
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get!().set_color(self, color);
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}
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/// Gets the current color.
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pub fn get(self) -> Color {
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get!(Color::BLACK).get_color(self)
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}
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}
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macro_rules! colors {
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($($(#[$attr:meta])* const $n:expr => $name:ident,)*) => {
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$(
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$(#[$attr])*
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pub const $name: Colorable = Colorable($n);
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)*
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}
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}
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colors! {
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/// The title background color of an unfocused window.
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///
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/// Default: `#222222`.
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const 01 => UNFOCUSED_TITLE_BACKGROUND_COLOR,
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/// The title background color of a focused window.
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///
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/// Default: `#285577`.
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const 02 => FOCUSED_TITLE_BACKGROUND_COLOR,
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/// The title background color of an unfocused window that was the last focused
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/// window in its container.
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///
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/// Default: `#5f676a`.
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const 03 => FOCUSED_INACTIVE_TITLE_BACKGROUND_COLOR,
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/// The background color of the desktop.
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///
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/// Default: `#001019`.
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///
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/// You can use an application such as [swaybg][swaybg] to further customize the background.
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///
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/// [swaybg]: https://github.com/swaywm/swaybg
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const 04 => BACKGROUND_COLOR,
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/// The background color of the bar.
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///
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/// Default: `#000000`.
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const 05 => BAR_BACKGROUND_COLOR,
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/// The color of the 1px separator below window titles.
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///
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/// Default: `#333333`.
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const 06 => SEPARATOR_COLOR,
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/// The color of the border between windows.
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///
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/// Default: `#3f474a`.
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const 07 => BORDER_COLOR,
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/// The title text color of an unfocused window.
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///
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/// Default: `#888888`.
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const 08 => UNFOCUSED_TITLE_TEXT_COLOR,
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/// The title text color of a focused window.
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///
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/// Default: `#ffffff`.
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const 09 => FOCUSED_TITLE_TEXT_COLOR,
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/// The title text color of an unfocused window that was the last focused
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/// window in its container.
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///
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/// Default: `#ffffff`.
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const 10 => FOCUSED_INACTIVE_TITLE_TEXT_COLOR,
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/// The color of the status text in the bar.
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///
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/// Default: `#ffffff`.
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const 11 => BAR_STATUS_TEXT_COLOR,
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/// The title background color of an unfocused window that might be captured.
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///
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/// Default: `#220303`.
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const 12 => CAPTURED_UNFOCUSED_TITLE_BACKGROUND_COLOR,
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/// The title background color of a focused window that might be captured.
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///
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/// Default: `#772831`.
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const 13 => CAPTURED_FOCUSED_TITLE_BACKGROUND_COLOR,
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/// The title background color of a window that has requested attention.
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///
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/// Default: `#23092c`.
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const 14 => ATTENTION_REQUESTED_BACKGROUND_COLOR,
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}
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}
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/// Elements of the compositor whose size can be changed.
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pub mod sized {
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use serde::{Deserialize, Serialize};
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/// An element of the GUI whose size can be changed.
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#[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub struct Resizable(#[doc(hidden)] pub u32);
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impl Resizable {
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/// Gets the current size.
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pub fn get(self) -> i32 {
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get!(0).get_size(self)
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}
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/// Sets the size.
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pub fn set(self, size: i32) {
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get!().set_size(self, size)
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}
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}
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macro_rules! sizes {
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($($(#[$attr:meta])* const $n:expr => $name:ident,)*) => {
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$(
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$(#[$attr])*
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pub const $name: Resizable = Resizable($n);
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)*
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}
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}
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sizes! {
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/// The height of window titles.
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///
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/// Default: 17
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const 01 => TITLE_HEIGHT,
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/// The width of borders between windows.
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///
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/// Default: 4
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const 02 => BORDER_WIDTH,
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}
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}
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