363 lines
7.5 KiB
Rust
363 lines
7.5 KiB
Rust
use {
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crate::{
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backend::{KeyState, ScrollAxis},
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client::{Client, ClientId},
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fixed::Fixed,
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ifs::{
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wl_seat::{Dnd, NodeSeatState, WlSeatGlobal},
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wl_surface::WlSurface,
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},
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rect::Rect,
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render::Renderer,
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utils::numcell::NumCell,
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xkbcommon::ModifierState,
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},
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jay_config::Direction,
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std::{
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fmt::{Debug, Display},
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rc::Rc,
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},
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};
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pub use {container::*, display::*, float::*, output::*, toplevel::*, walker::*, workspace::*};
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mod container;
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mod display;
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mod float;
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mod output;
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mod toplevel;
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mod walker;
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mod workspace;
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pub struct NodeIds {
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next: NumCell<u32>,
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}
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impl Default for NodeIds {
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fn default() -> Self {
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Self {
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next: NumCell::new(1),
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}
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}
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}
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impl NodeIds {
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pub fn next<T: From<NodeId>>(&self) -> T {
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NodeId(self.next.fetch_add(1)).into()
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct NodeId(pub u32);
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impl NodeId {
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#[allow(dead_code)]
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pub fn raw(&self) -> u32 {
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self.0
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}
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}
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impl Display for NodeId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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Display::fmt(&self.0, f)
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}
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}
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum FindTreeResult {
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AcceptsInput,
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Other,
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}
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pub trait Node {
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fn id(&self) -> NodeId;
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fn seat_state(&self) -> &NodeSeatState;
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fn destroy_node(&self, detach: bool);
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fn visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
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fn visit_children(&self, visitor: &mut dyn NodeVisitor);
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fn visible(&self) -> bool;
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fn set_visible(&self, visible: bool) {
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let _ = visible;
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}
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fn get_workspace(&self) -> Option<Rc<WorkspaceNode>> {
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None
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}
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fn is_contained_in(&self, other: NodeId) -> bool {
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let _ = other;
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false
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}
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fn child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
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let _ = child;
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let _ = title;
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}
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fn get_parent_mono(&self) -> Option<bool> {
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None
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}
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fn get_parent_split(&self) -> Option<ContainerSplit> {
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None
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}
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fn set_parent_mono(&self, mono: bool) {
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let _ = mono;
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}
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fn set_parent_split(&self, split: ContainerSplit) {
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let _ = split;
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}
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fn get_mono(&self) -> Option<bool> {
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None
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}
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fn get_split(&self) -> Option<ContainerSplit> {
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None
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}
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fn set_mono(self: Rc<Self>, child: Option<&dyn Node>) {
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let _ = child;
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}
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fn set_split(self: Rc<Self>, split: ContainerSplit) {
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let _ = split;
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}
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fn create_split(self: Rc<Self>, split: ContainerSplit) {
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let _ = split;
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}
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fn focus_self(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn close(&self) {
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// nothing
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}
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fn move_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn move_self(self: Rc<Self>, direction: Direction) {
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let _ = direction;
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}
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fn move_focus_from_child(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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child: &dyn Node,
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direction: Direction,
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) {
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let _ = seat;
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let _ = direction;
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let _ = child;
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}
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fn move_child(self: Rc<Self>, child: Rc<dyn Node>, direction: Direction) {
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let _ = direction;
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let _ = child;
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}
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fn absolute_position(&self) -> Rect {
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Rect::new_empty(0, 0)
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}
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fn absolute_position_constrains_input(&self) -> bool {
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true
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}
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fn active_changed(&self, active: bool) {
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let _ = active;
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}
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fn key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
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let _ = seat;
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let _ = key;
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let _ = state;
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}
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fn mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
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let _ = seat;
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let _ = mods;
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}
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fn button(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, button: u32, state: KeyState) {
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let _ = seat;
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let _ = button;
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let _ = state;
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}
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fn scroll(&self, seat: &WlSeatGlobal, delta: i32, axis: ScrollAxis) {
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let _ = seat;
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let _ = delta;
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let _ = axis;
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}
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fn focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn focus_parent(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn toggle_floating(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn unfocus(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
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let _ = x;
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let _ = y;
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let _ = tree;
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FindTreeResult::Other
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}
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fn replace_child(self: Rc<Self>, old: &dyn Node, new: Rc<dyn Node>) {
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let _ = old;
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let _ = new;
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}
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fn remove_child(self: Rc<Self>, child: &dyn Node) {
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let _ = child;
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}
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fn child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
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let _ = (child, width, height);
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}
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fn child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool) {
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let _ = (child, active);
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}
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fn leave(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn render(&self, renderer: &mut Renderer, x: i32, y: i32) {
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let _ = renderer;
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let _ = x;
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let _ = y;
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}
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fn into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
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None
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}
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fn into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
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None
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}
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fn is_container(&self) -> bool {
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false
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}
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fn is_output(&self) -> bool {
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false
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}
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fn into_output(self: Rc<Self>) -> Option<Rc<OutputNode>> {
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None
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}
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fn accepts_child(&self, node: &dyn Node) -> bool {
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let _ = node;
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false
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}
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fn insert_child(self: Rc<Self>, node: Rc<dyn Node>, direction: Direction) {
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let _ = node;
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let _ = direction;
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}
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fn is_float(&self) -> bool {
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false
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}
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fn is_workspace(&self) -> bool {
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false
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}
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fn change_extents(self: Rc<Self>, rect: &Rect) {
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let _ = rect;
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}
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fn set_workspace(self: Rc<Self>, ws: &Rc<WorkspaceNode>) {
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let _ = ws;
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}
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fn set_parent(self: Rc<Self>, parent: Rc<dyn Node>) {
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let _ = parent;
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}
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fn client(&self) -> Option<Rc<Client>> {
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None
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}
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fn client_id(&self) -> Option<ClientId> {
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self.client().map(|c| c.id)
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}
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fn into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
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None
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}
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fn dnd_drop(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn dnd_leave(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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}
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fn dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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}
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}
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pub struct FoundNode {
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pub node: Rc<dyn Node>,
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pub x: i32,
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pub y: i32,
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}
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