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build: make vulkan generation generic

This commit is contained in:
Julian Orth 2026-02-18 21:05:27 +01:00
parent 472ebd5d7d
commit fce250d233
5 changed files with 60 additions and 34 deletions

View file

@ -1,17 +1,24 @@
mod hash; mod hash;
use { use {
crate::vulkan::hash::{ROOT, unchanged}, crate::vulkan::hash::{TREES, Tree, unchanged},
anyhow::bail, anyhow::bail,
std::process::Command, std::process::Command,
}; };
pub fn main() -> anyhow::Result<()> { pub fn main() -> anyhow::Result<()> {
println!("cargo:rerun-if-changed={}", ROOT); for tree in TREES {
main_(tree)?;
}
Ok(())
}
fn main_(tree: &Tree) -> anyhow::Result<()> {
println!("cargo:rerun-if-changed={}", tree.root);
if !std::fs::exists("compile-shaders")? { if !std::fs::exists("compile-shaders")? {
return Ok(()); return Ok(());
} }
if unchanged() { if unchanged(tree) {
return Ok(()); return Ok(());
} }
let code = Command::new("cargo") let code = Command::new("cargo")

View file

@ -1,10 +1,33 @@
use {std::fmt::Write, walkdir::WalkDir}; use {std::fmt::Write, walkdir::WalkDir};
pub const ROOT: &str = "src/gfx_apis/vulkan/shaders"; #[allow(dead_code)]
pub const HASH: &str = "src/gfx_apis/vulkan/shaders_hash.txt"; pub struct Tree {
pub root: &'static str,
pub hash: &'static str,
pub bin: &'static str,
pub shaders: &'static [&'static str],
}
fn calculate_hash() -> anyhow::Result<String> { pub const TREES: &[Tree] = &[Tree {
let dir = WalkDir::new(ROOT); root: "src/gfx_apis/vulkan/shaders",
hash: "src/gfx_apis/vulkan/shaders_hash.txt",
bin: "src/gfx_apis/vulkan/shaders_bin",
shaders: &[
"fill.frag",
"fill.vert",
"tex.vert",
"tex.frag",
"out.vert",
"out.frag",
"legacy/fill.frag",
"legacy/fill.vert",
"legacy/tex.vert",
"legacy/tex.frag",
],
}];
fn calculate_hash(tree: &Tree) -> anyhow::Result<String> {
let dir = WalkDir::new(tree.root);
let mut files = vec![]; let mut files = vec![];
for file in dir { for file in dir {
let file = file?; let file = file?;
@ -21,11 +44,11 @@ fn calculate_hash() -> anyhow::Result<String> {
Ok(out) Ok(out)
} }
pub fn unchanged() -> bool { pub fn unchanged(tree: &Tree) -> bool {
let Ok(actual) = std::fs::read_to_string(HASH) else { let Ok(actual) = std::fs::read_to_string(tree.hash) else {
return false; return false;
}; };
let Ok(expected) = calculate_hash() else { let Ok(expected) = calculate_hash(tree) else {
return false; return false;
}; };
actual == expected actual == expected

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@ -1,32 +1,27 @@
use { use {
anyhow::{Context, anyhow, bail}, anyhow::{Context, anyhow, bail},
compile_shaders_core::{BIN, ROOT, update_hash}, compile_shaders_core::{TREES, Tree, update_hash},
shaderc::{CompileOptions, ResolvedInclude}, shaderc::{CompileOptions, ResolvedInclude},
std::{fs::File, io::Write, path::Path}, std::{fs::File, io::Write, path::Path},
}; };
fn main() -> anyhow::Result<()> { fn main() -> anyhow::Result<()> {
compile("fill.frag")?; for tree in TREES {
compile("fill.vert")?; for shader in tree.shaders {
compile("tex.vert")?; compile(tree, shader)?;
compile("tex.frag")?; }
compile("out.vert")?; update_hash(tree)?;
compile("out.frag")?; }
compile("legacy/fill.frag")?;
compile("legacy/fill.vert")?;
compile("legacy/tex.vert")?;
compile("legacy/tex.frag")?;
update_hash()?;
Ok(()) Ok(())
} }
fn compile(name: &str) -> anyhow::Result<()> { fn compile(tree: &Tree, name: &str) -> anyhow::Result<()> {
let out = format!("{name}.spv").replace("/", "_"); let out = format!("{name}.spv").replace("/", "_");
compile_shader(name, &out).with_context(|| name.to_string()) compile_shader(tree, name, &out).with_context(|| name.to_string())
} }
fn compile_shader(name: &str, out: &str) -> anyhow::Result<()> { fn compile_shader(tree: &Tree, name: &str, out: &str) -> anyhow::Result<()> {
let root = Path::new(ROOT).join(Path::new(name).parent().unwrap()); let root = Path::new(tree.root).join(Path::new(name).parent().unwrap());
let read = |path: &str| std::fs::read_to_string(root.join(path)); let read = |path: &str| std::fs::read_to_string(root.join(path));
let mut options = CompileOptions::new()?; let mut options = CompileOptions::new()?;
options.set_include_callback(|name, _, _, _| { options.set_include_callback(|name, _, _, _| {
@ -44,10 +39,10 @@ fn compile_shader(name: &str, out: &str) -> anyhow::Result<()> {
"vert" => shaderc::ShaderKind::Vertex, "vert" => shaderc::ShaderKind::Vertex,
n => bail!("Unknown shader stage {}", n), n => bail!("Unknown shader stage {}", n),
}; };
let src = std::fs::read_to_string(format!("{}/{}", ROOT, name))?; let src = std::fs::read_to_string(format!("{}/{}", tree.root, name))?;
let compiler = shaderc::Compiler::new()?; let compiler = shaderc::Compiler::new()?;
let binary = compiler.compile_into_spirv(&src, stage, name, "main", Some(&options))?; let binary = compiler.compile_into_spirv(&src, stage, name, "main", Some(&options))?;
let mut file = File::create(Path::new(BIN).join(out))?; let mut file = File::create(Path::new(tree.bin).join(out))?;
file.write_all(binary.as_binary_u8())?; file.write_all(binary.as_binary_u8())?;
file.flush()?; file.flush()?;
Ok(()) Ok(())

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@ -1,8 +1,6 @@
include!("../../../build/vulkan/hash.rs"); include!("../../../build/vulkan/hash.rs");
pub const BIN: &str = "src/gfx_apis/vulkan/shaders_bin"; pub fn update_hash(tree: &Tree) -> anyhow::Result<()> {
std::fs::write(tree.hash, calculate_hash(tree)?)?;
pub fn update_hash() -> anyhow::Result<()> {
std::fs::write(HASH, calculate_hash()?)?;
Ok(()) Ok(())
} }

View file

@ -1,5 +1,8 @@
use compile_shaders_core::update_hash; use compile_shaders_core::{update_hash, TREES};
fn main() -> anyhow::Result<()> { fn main() -> anyhow::Result<()> {
update_hash() for tree in TREES {
update_hash(tree)?;
}
Ok(())
} }