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metal: use the correct graphics context when allocating buffers

This commit is contained in:
Julian Orth 2025-08-29 13:27:56 +02:00
parent c1f5f306fc
commit ed065fb9f2

View file

@ -291,8 +291,9 @@ impl MetalDeviceTransaction {
}
*field = plane.obj.id;
}
let render_ctx = slf.dev.dev.backend.ctx.get();
let dev_ctx = slf.dev.dev.ctx.get();
let render_ctx = slf.dev.dev.backend.ctx.get();
let render_ctx = render_ctx.as_ref().unwrap_or(&dev_ctx);
for connector in slf.connectors.values_mut() {
let state = &connector.state;
let dd = &*connector.obj.display.borrow();
@ -463,9 +464,6 @@ impl MetalDeviceTransaction {
if b[0].width != width || b[0].height != height || b[0].format != format {
discard!();
}
let Some(render_ctx) = &render_ctx else {
discard!();
};
if !rc_eq(render_ctx, &b[0].render_ctx) {
discard!();
}
@ -496,7 +494,7 @@ impl MetalDeviceTransaction {
modifiers,
width,
height,
&slf.dev.dev.ctx.get(),
render_ctx,
plane.obj.ty == PlaneType::Cursor,
)
.map_err(|e| {