metal: handle gpu reset
Unfortunately this doesn't seem to work on amdgpu [1]. I've tested that it works on i915. [1] https://gitlab.freedesktop.org/drm/amd/-/issues/1749
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4584dee160
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21 changed files with 377 additions and 120 deletions
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@ -66,7 +66,19 @@ impl Debug for RenderContext {
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum ResetStatus {
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Guilty,
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Innocent,
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Unknown,
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Other(u32),
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}
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impl RenderContext {
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pub fn reset_status(&self) -> Option<ResetStatus> {
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self.ctx.reset_status()
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}
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pub fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
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let nodes = drm.get_nodes()?;
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let node = match nodes
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@ -198,7 +198,7 @@ impl Renderer<'_> {
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std::slice::from_ref(&pos.at_point(x, y)),
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&Color::from_rgba_straight(20, 20, 20, 255),
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);
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if let Some(tex) = placeholder.texture() {
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if let Some(tex) = placeholder.texture.get() {
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let x = x + (pos.width() - tex.width()) / 2;
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let y = y + (pos.height() - tex.height()) / 2;
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self.render_texture(&tex, x, y, &ARGB8888);
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