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vulkan: add support for blend buffers

This commit is contained in:
Julian Orth 2025-02-22 17:18:20 +01:00
parent 1220539a41
commit cb9da22ec2
20 changed files with 638 additions and 78 deletions

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#version 450
#extension GL_EXT_samplerless_texture_functions : require
#include "frag_spec_const.glsl"
#include "transfer_functions.glsl"
#include "out.common.glsl"
layout(set = 0, binding = 0) uniform texture2D in_color;
layout(location = 0) out vec4 out_color;
void main() {
vec4 c = texelFetch(in_color, ivec2(gl_FragCoord.xy), 0);
c.rgb /= mix(c.a, 1.0, c.a == 0.0);
c.rgb = oetf_srgb(c.rgb);
c.rgb *= c.a;
out_color = c;
}