vulkan: unify Tex/OutColorManagementData
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6 changed files with 31 additions and 31 deletions
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@ -2,15 +2,14 @@
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#extension GL_EXT_scalar_block_layout : require
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#define TEX_SET 1
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#include "frag_spec_const.glsl"
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#include "eotfs.glsl"
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#include "tex.common.glsl"
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#include "tex_set.glsl"
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#include "eotfs.glsl"
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layout(set = 0, binding = 0) uniform sampler sam;
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layout(set = 1, binding = 0) uniform texture2D tex;
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layout(set = 1, binding = 1, row_major, std430) uniform ColorManagementData {
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mat4x4 matrix;
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} cm_data;
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layout(location = 0) in vec2 tex_pos;
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layout(location = 0) out vec4 out_color;
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