vulkan: use clamp-to-edge when scaling textures
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1 changed files with 3 additions and 3 deletions
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@ -17,9 +17,9 @@ impl VulkanDevice {
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.mag_filter(Filter::LINEAR)
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.min_filter(Filter::LINEAR)
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.mipmap_mode(SamplerMipmapMode::NEAREST)
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.address_mode_u(SamplerAddressMode::REPEAT)
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.address_mode_v(SamplerAddressMode::REPEAT)
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.address_mode_w(SamplerAddressMode::REPEAT)
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.address_mode_u(SamplerAddressMode::CLAMP_TO_EDGE)
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.address_mode_v(SamplerAddressMode::CLAMP_TO_EDGE)
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.address_mode_w(SamplerAddressMode::CLAMP_TO_EDGE)
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.max_anisotropy(1.0)
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.min_lod(0.0)
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.max_lod(0.25)
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