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wl_shm: use udmabuf directly as texture on integrated GPUs

This commit is contained in:
Julian Orth 2025-10-02 17:18:09 +02:00
parent da33f26918
commit 9abfe88b05
8 changed files with 213 additions and 70 deletions

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@ -749,6 +749,8 @@ pub trait GfxContext: Debug {
fn formats(&self) -> Rc<AHashMap<u32, GfxFormat>>;
fn fast_ram_access(&self) -> bool;
fn dmabuf_fb(self: Rc<Self>, buf: &DmaBuf) -> Result<Rc<dyn GfxFramebuffer>, GfxError> {
self.dmabuf_img(buf)?.to_framebuffer()
}