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wayland: add support for NV12 format

This commit is contained in:
Julian Orth 2022-05-28 22:04:00 +02:00
parent 95327685c1
commit 97e8d487a0
15 changed files with 182 additions and 119 deletions

View file

@ -6,6 +6,7 @@ use {
context::EglContext,
display::{EglDisplay, EglFormat},
},
ext::GlExt,
gl::{
program::GlProgram, render_buffer::GlRenderBuffer, sys::GLint, texture::GlTexture,
},
@ -46,14 +47,19 @@ impl TexProg {
}
}
pub(super) struct TexProgs {
pub alpha: TexProg,
pub solid: TexProg,
}
pub struct RenderContext {
pub(super) ctx: Rc<EglContext>,
pub gbm: Rc<GbmDevice>,
pub(super) render_node: Rc<CString>,
pub(super) tex_prog: TexProg,
pub(super) tex_alpha_prog: TexProg,
pub(super) tex_internal: TexProgs,
pub(super) tex_external: Option<TexProgs>,
pub(super) fill_prog: GlProgram,
pub(super) fill_prog_pos: GLint,
@ -79,6 +85,10 @@ impl RenderContext {
self.ctx.reset_status()
}
pub fn supports_external_texture(&self) -> bool {
self.ctx.ext.contains(GlExt::GL_OES_EGL_IMAGE_EXTERNAL)
}
pub fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
let nodes = drm.get_nodes()?;
let node = match nodes
@ -97,16 +107,32 @@ impl RenderContext {
}
unsafe fn new(ctx: &Rc<EglContext>, node: &Rc<CString>) -> Result<Self, RenderError> {
let tex_prog = GlProgram::from_shaders(
ctx,
include_str!("../shaders/tex.vert.glsl"),
include_str!("../shaders/tex.frag.glsl"),
)?;
let tex_vert = include_str!("../shaders/tex.vert.glsl");
let tex_prog =
GlProgram::from_shaders(ctx, tex_vert, include_str!("../shaders/tex.frag.glsl"))?;
let tex_alpha_prog = GlProgram::from_shaders(
ctx,
include_str!("../shaders/tex.vert.glsl"),
tex_vert,
include_str!("../shaders/tex-alpha.frag.glsl"),
)?;
let tex_external = if ctx.ext.contains(GlExt::GL_OES_EGL_IMAGE_EXTERNAL) {
let solid = GlProgram::from_shaders(
ctx,
tex_vert,
include_str!("../shaders/tex-external.frag.glsl"),
)?;
let alpha = GlProgram::from_shaders(
ctx,
tex_vert,
include_str!("../shaders/tex-external-alpha.frag.glsl"),
)?;
Some(TexProgs {
alpha: TexProg::from(alpha),
solid: TexProg::from(solid),
})
} else {
None
};
let fill_prog = GlProgram::from_shaders(
ctx,
include_str!("../shaders/fill.vert.glsl"),
@ -118,8 +144,11 @@ impl RenderContext {
render_node: node.clone(),
tex_prog: TexProg::from(tex_prog),
tex_alpha_prog: TexProg::from(tex_alpha_prog),
tex_internal: TexProgs {
solid: TexProg::from(tex_prog),
alpha: TexProg::from(tex_alpha_prog),
},
tex_external,
fill_prog_pos: fill_prog.get_attrib_location(ustr!("pos")),
fill_prog_color: fill_prog.get_uniform_location(ustr!("color")),