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color-management: use more consistent naming

This commit is contained in:
Julian Orth 2025-09-05 13:45:09 +02:00
parent 32db933242
commit 83e79b68e6
65 changed files with 439 additions and 510 deletions

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@ -2,7 +2,7 @@
#extension GL_EXT_samplerless_texture_functions : require
#include "frag_spec_const.glsl"
#include "transfer_functions.glsl"
#include "eotfs.glsl"
#include "out.common.glsl"
layout(set = 0, binding = 0) uniform texture2D in_color;
@ -10,10 +10,10 @@ layout(location = 0) out vec4 out_color;
void main() {
vec4 c = texelFetch(in_color, ivec2(gl_FragCoord.xy), 0);
if (eotf != oetf) {
if (eotf != inv_eotf) {
c.rgb /= mix(c.a, 1.0, c.a == 0.0);
c.rgb = apply_eotf(c.rgb);
c.rgb = apply_oetf(c.rgb);
c.rgb = apply_inv_eotf(c.rgb);
c.rgb *= c.a;
}
out_color = c;