cmm: add color-management module
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27 changed files with 1182 additions and 20 deletions
72
src/cmm/cmm_luminance.rs
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72
src/cmm/cmm_luminance.rs
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use crate::{
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cmm::cmm_transform::{ColorMatrix, Xyz},
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utils::ordered_float::F64,
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};
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct Luminance {
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pub min: F64,
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pub max: F64,
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pub white: F64,
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}
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impl Luminance {
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pub const SRGB: Self = Self {
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min: F64(0.2),
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max: F64(80.0),
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white: F64(80.0),
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};
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#[expect(dead_code)]
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pub const BT1886: Self = Self {
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min: F64(0.01),
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max: F64(100.0),
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white: F64(100.0),
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};
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pub const ST2084_PQ: Self = Self {
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min: F64(0.0),
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max: F64(10000.0),
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white: F64(203.0),
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};
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#[expect(dead_code)]
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pub const HLG: Self = Self {
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min: F64(0.005),
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max: F64(1000.0),
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white: F64(203.0),
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};
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pub const WINDOWS_SCRGB: Self = Self {
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min: Self::ST2084_PQ.min,
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max: Self::ST2084_PQ.max,
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// This causes the white balance formula (with target ST2084_PQ) to simplify to
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// `Y * 80 / 10000`, meaning that sRGB pure white maps to a luminance of
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// 80 cd/m^2.
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white: F64(Self::ST2084_PQ.white.0 / 80.0 * Self::ST2084_PQ.max.0),
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};
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}
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impl Default for Luminance {
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fn default() -> Self {
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Self::SRGB
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}
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}
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#[expect(non_snake_case)]
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pub fn white_balance(from: &Luminance, to: &Luminance, w_to: (F64, F64)) -> ColorMatrix<Xyz, Xyz> {
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let a = ((from.max - from.min) / (to.max - to.min) * (to.white - from.min)
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/ (from.white - from.min))
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.0;
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let d = ((from.min - to.min) / (to.max - to.min)).0.max(0.0);
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let s = a - d;
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let (F64(x_to), F64(y_to)) = w_to;
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let X_to = x_to / y_to;
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let Y_to = 1.0;
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let Z_to = (1.0 - x_to - y_to) / y_to;
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ColorMatrix::new([
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[s, 0.0, 0.0, d * X_to],
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[0.0, s, 0.0, d * Y_to],
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[0.0, 0.0, s, d * Z_to],
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])
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}
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