control-center: add look & feel pane
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parent
edbdcdca32
commit
78d59927ee
4 changed files with 186 additions and 4 deletions
163
src/control_center/cc_look_and_feel.rs
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163
src/control_center/cc_look_and_feel.rs
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@ -0,0 +1,163 @@
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use {
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crate::{
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cmm::cmm_eotf::Eotf,
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control_center::{
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ControlCenterInner, bool, bool_ui, combo_box, drag_value, grid, grid_label, row,
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text_edit, tip,
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},
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gfx_api::AlphaMode,
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state::State,
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theme::{Color, ThemeColor, ThemeSized},
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utils::static_text::StaticText,
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},
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egui::Ui,
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isnt::std_1::primitive::IsntStrExt,
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linearize::LinearizeExt,
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std::rc::Rc,
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};
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pub struct LookAndFeelPane {
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state: Rc<State>,
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}
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impl ControlCenterInner {
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pub fn create_look_and_feel_pane(self: &Rc<Self>) -> LookAndFeelPane {
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LookAndFeelPane {
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state: self.state.clone(),
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}
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}
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}
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impl LookAndFeelPane {
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pub fn title(&self, res: &mut String) {
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res.push_str("Look and Feel");
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}
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pub fn show(&mut self, ui: &mut Ui) {
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let t = &self.state.theme;
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grid(ui, "settings", |ui| {
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bool(ui, "Show Bar", self.state.show_bar.get(), |v| {
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self.state.set_show_bar(v)
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});
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combo_box(ui, "Bar Position", t.bar_position.get(), |p| {
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self.state.set_bar_position(p);
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});
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bool(ui, "Show Titles", t.show_titles.get(), |v| {
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self.state.set_show_titles(v)
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});
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bool_ui(
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ui,
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"Primary Selection",
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|ui| {
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tip(ui, |ui| {
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ui.label("Requires applications to be restarted.");
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});
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},
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self.state.enable_primary_selection.get(),
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|v| self.state.set_primary_selection_enabled(v),
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);
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bool_ui(
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ui,
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"UI Drag",
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|ui| {
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tip(ui, |ui| {
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ui.label("Allows dragging workspaces and tiled windows with the mouse.");
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});
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},
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self.state.ui_drag_enabled.get(),
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|v| self.state.set_ui_drag_enabled(v),
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);
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drag_value(
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ui,
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"UI Drag Threshold (px)",
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self.state.ui_drag_threshold_squared.get().isqrt(),
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1..=i32::MAX,
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1.0,
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|v| {
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self.state.set_ui_drag_threshold(v);
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},
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);
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bool_ui(
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ui,
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"Float Pin Icon",
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|ui| {
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tip(ui, |ui| {
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ui.label("Show the pin icon even if the window is not pinned.");
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ui.label("Pinned floating windows are shown on all workspaces.");
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});
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},
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self.state.show_pin_icon.get(),
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|v| self.state.set_show_pin_icon(v),
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);
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bool_ui(
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ui,
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"Float Above Fullscreen",
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|ui| {
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tip(ui, |ui| {
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ui.label("Show floating windows above fullscreen windows.");
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});
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},
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self.state.float_above_fullscreen.get(),
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|v| self.state.set_float_above_fullscreen(v),
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);
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row(ui, "Font", |ui| {
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let mut v = self.state.theme.font.get().to_string();
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if text_edit(ui, &mut v).changed() {
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self.state.set_font(&v);
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}
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});
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row(ui, "Title Font", |ui| {
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let mut v = t
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.title_font
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.get()
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.map(|v| v.to_string())
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.unwrap_or_default();
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if text_edit(ui, &mut v).changed() {
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self.state.set_title_font(v.is_not_empty().then_some(&v));
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}
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});
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row(ui, "Bar Font", |ui| {
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let mut v = t.bar_font.get().map(|v| v.to_string()).unwrap_or_default();
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if text_edit(ui, &mut v).changed() {
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self.state.set_bar_font(v.is_not_empty().then_some(&v));
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}
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});
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});
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if ui.button("Reset Sizes").clicked() {
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self.state.reset_sizes();
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}
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if ui.button("Reset Colors").clicked() {
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self.state.reset_colors();
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}
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if ui.button("Reset Fonts").clicked() {
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self.state.reset_fonts();
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}
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ui.collapsing("Sizes", |ui| {
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grid(ui, "Sizes", |ui| {
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for v in ThemeSized::variants() {
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let f = v.field(&self.state.theme);
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drag_value(ui, v.text(), f.get(), v.min()..=v.max(), 1.0, |i| {
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self.state.set_size(v, i);
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});
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}
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});
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});
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ui.collapsing("Colors", |ui| {
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grid(ui, "Colors", |ui| {
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for tc in ThemeColor::variants() {
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let f = tc.field(t);
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let mut v = f.get().to_array(Eotf::Linear);
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grid_label(ui, tc.text());
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let changed = ui.color_edit_button_rgba_premultiplied(&mut v).changed();
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ui.end_row();
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if changed {
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let [r, g, b, a] = v;
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let c =
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Color::new(Eotf::Linear, AlphaMode::PremultipliedOptical, r, g, b, a);
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self.state.set_color(tc, c);
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}
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}
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});
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});
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}
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}
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@ -15,6 +15,7 @@ enum PaneName {
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Outputs,
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GPUs,
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Input,
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LookAndFeel,
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}
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impl PaneName {
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@ -27,6 +28,7 @@ impl PaneName {
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PaneName::Outputs => "Outputs",
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PaneName::GPUs => "GPUs",
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PaneName::Input => "Input",
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PaneName::LookAndFeel => "Look and Feel",
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}
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}
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}
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@ -66,6 +68,9 @@ impl ControlCenterInner {
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}
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PaneName::GPUs => PaneType::GPUs(self.create_gpus_pane()),
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PaneName::Input => PaneType::Input(self.create_input_pane()),
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PaneName::LookAndFeel => {
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PaneType::LookAndFeel(self.create_look_and_feel_pane())
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}
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};
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self.open(tree, ty);
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ui.ctx().request_repaint();
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