render: split rendering into two phases
In the first phase we collect a list of simple operations (copying textures and filling rectangles.) In the second phase we send this list to the graphics API to be executed. As part of this, we also remove the use of scissors.
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27 changed files with 732 additions and 384 deletions
25
src/theme.rs
25
src/theme.rs
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@ -1,6 +1,9 @@
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use std::cell::{Cell, RefCell};
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use std::{
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cell::{Cell, RefCell},
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cmp::Ordering,
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};
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#[derive(Copy, Clone, Debug)]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Color {
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pub r: f32,
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pub g: f32,
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@ -8,6 +11,24 @@ pub struct Color {
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pub a: f32,
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}
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impl Eq for Color {}
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impl Ord for Color {
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fn cmp(&self, other: &Self) -> Ordering {
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self.r
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.total_cmp(&other.r)
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.then_with(|| self.g.total_cmp(&other.g))
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.then_with(|| self.b.total_cmp(&other.b))
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.then_with(|| self.a.total_cmp(&other.a))
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}
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}
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impl PartialOrd for Color {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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fn to_f32(c: u8) -> f32 {
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c as f32 / 255f32
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}
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