render: split rendering into two phases
In the first phase we collect a list of simple operations (copying textures and filling rectangles.) In the second phase we send this list to the graphics API to be executed. As part of this, we also remove the use of scissors.
This commit is contained in:
parent
a2a04512ed
commit
5e8a6eb86f
27 changed files with 732 additions and 384 deletions
|
|
@ -295,6 +295,8 @@ fn render_img(image: &InstantiatedCursorImage, renderer: &mut Renderer, x: Fixed
|
|||
None,
|
||||
None,
|
||||
scale,
|
||||
i32::MAX,
|
||||
i32::MAX,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -306,9 +308,17 @@ impl Cursor for StaticCursor {
|
|||
|
||||
fn render_hardware_cursor(&self, renderer: &mut Renderer) {
|
||||
if let Some(img) = self.image.scales.get(&renderer.scale()) {
|
||||
renderer
|
||||
.base
|
||||
.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
|
||||
renderer.base.render_texture(
|
||||
&img.tex,
|
||||
0,
|
||||
0,
|
||||
ARGB8888,
|
||||
None,
|
||||
None,
|
||||
renderer.scale(),
|
||||
i32::MAX,
|
||||
i32::MAX,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -336,9 +346,17 @@ impl Cursor for AnimatedCursor {
|
|||
fn render_hardware_cursor(&self, renderer: &mut Renderer) {
|
||||
let img = &self.images[self.idx.get()];
|
||||
if let Some(img) = img.scales.get(&renderer.scale()) {
|
||||
renderer
|
||||
.base
|
||||
.render_texture(&img.tex, 0, 0, ARGB8888, None, None, renderer.scale());
|
||||
renderer.base.render_texture(
|
||||
&img.tex,
|
||||
0,
|
||||
0,
|
||||
ARGB8888,
|
||||
None,
|
||||
None,
|
||||
renderer.scale(),
|
||||
i32::MAX,
|
||||
i32::MAX,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue