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render: force black background color for fullscreen nodes

This commit is contained in:
Julian Orth 2024-02-23 15:03:59 +01:00
parent 609f6f99cd
commit 41754e268f
6 changed files with 46 additions and 4 deletions

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@ -477,6 +477,13 @@ impl OutputNode {
fn pointer_move(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, x: i32, y: i32) {
self.pointer_positions.set(seat.id(), (x, y));
}
pub fn has_fullscreen(&self) -> bool {
self.workspace
.get()
.map(|w| w.fullscreen.get().is_some())
.unwrap_or(false)
}
}
pub struct OutputTitle {