render: store underlying DmaBufs in textures
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parent
1ac4f3dc52
commit
3635ae0104
10 changed files with 38 additions and 35 deletions
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@ -120,6 +120,6 @@ impl GfxFramebuffer for Framebuffer {
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}
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fn format(&self) -> &'static Format {
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self.gl.rb.img.format
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self.gl.rb.img.dmabuf.format
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}
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}
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@ -17,11 +17,11 @@ pub struct Image {
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impl Image {
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pub fn width(&self) -> i32 {
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self.gl.width
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self.gl.dmabuf.width
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}
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pub fn height(&self) -> i32 {
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self.gl.height
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self.gl.dmabuf.height
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}
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fn to_texture(self: &Rc<Self>) -> Result<Rc<Texture>, RenderError> {
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@ -3,6 +3,7 @@ use {
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format::Format,
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gfx_api::{GfxError, GfxTexture},
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gfx_apis::gl::{gl::texture::GlTexture, renderer::context::GlRenderContext, RenderError},
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video::dmabuf::DmaBuf,
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},
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std::{
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any::Any,
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@ -58,4 +59,8 @@ impl GfxTexture for Texture {
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) -> Result<(), GfxError> {
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Err(RenderError::UnsupportedOperation.into())
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}
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fn dmabuf(&self) -> Option<&DmaBuf> {
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self.gl.img.as_ref().map(|i| &i.dmabuf)
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}
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}
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