render: fix top-left clipping of surfaces
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ccacdda03e
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18 changed files with 147 additions and 277 deletions
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@ -1142,15 +1142,8 @@ impl Node for WlSurface {
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}
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}
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fn node_render(
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&self,
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renderer: &mut Renderer,
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x: i32,
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y: i32,
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max_width: i32,
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max_height: i32,
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) {
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renderer.render_surface(self, x, y, max_width, max_height);
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fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32, bounds: Option<&Rect>) {
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renderer.render_surface(self, x, y, bounds);
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}
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fn node_client(&self) -> Option<Rc<Client>> {
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