render: hide graphics API behind traits
This commit is contained in:
parent
d650b3375d
commit
24e410a5b5
40 changed files with 601 additions and 246 deletions
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@ -1,12 +1,12 @@
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use {
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crate::{
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format::{Format, XRGB8888},
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gfx_api::GfxApiOpt,
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gfx_api::{
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GfxApiOpt, GfxContext, GfxError, GfxFormat, GfxFramebuffer, GfxImage, GfxTexture,
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ResetStatus,
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},
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gfx_apis::gl::{
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egl::{
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context::EglContext,
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display::{EglDisplay, EglFormat},
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},
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egl::{context::EglContext, display::EglDisplay},
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ext::GlExt,
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gl::{
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program::GlProgram, render_buffer::GlRenderBuffer, sys::GLint, texture::GlTexture,
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@ -25,6 +25,7 @@ use {
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cell::{Cell, RefCell},
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ffi::CString,
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fmt::{Debug, Formatter},
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mem,
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rc::Rc,
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},
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uapi::ustr,
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@ -53,7 +54,7 @@ pub(crate) struct TexProgs {
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pub solid: TexProg,
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}
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pub struct RenderContext {
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pub(in crate::gfx_apis::gl) struct GlRenderContext {
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pub(crate) ctx: Rc<EglContext>,
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pub gbm: Rc<GbmDevice>,
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@ -67,24 +68,16 @@ pub struct RenderContext {
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pub(crate) fill_prog_color: GLint,
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pub(crate) gfx_ops: RefCell<Vec<GfxApiOpt>>,
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pub(crate) gl_state: RefCell<GfxGlState>,
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pub(in crate::gfx_apis::gl) gl_state: RefCell<GfxGlState>,
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}
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impl Debug for RenderContext {
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impl Debug for GlRenderContext {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("RenderContext").finish_non_exhaustive()
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum ResetStatus {
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Guilty,
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Innocent,
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Unknown,
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Other(u32),
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}
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impl RenderContext {
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impl GlRenderContext {
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pub fn reset_status(&self) -> Option<ResetStatus> {
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self.ctx.reset_status()
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}
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@ -93,7 +86,7 @@ impl RenderContext {
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self.ctx.ext.contains(GlExt::GL_OES_EGL_IMAGE_EXTERNAL)
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}
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pub fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
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pub(in crate::gfx_apis::gl) fn from_drm_device(drm: &Drm) -> Result<Self, RenderError> {
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let nodes = drm.get_nodes()?;
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let node = match nodes
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.get(&NodeType::Render)
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@ -167,11 +160,11 @@ impl RenderContext {
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self.render_node.clone()
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}
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pub fn formats(&self) -> Rc<AHashMap<u32, EglFormat>> {
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pub fn formats(&self) -> Rc<AHashMap<u32, GfxFormat>> {
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self.ctx.dpy.formats.clone()
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}
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pub fn dmabuf_fb(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Framebuffer>, RenderError> {
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fn dmabuf_fb(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Framebuffer>, RenderError> {
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self.ctx.with_current(|| unsafe {
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let img = self.ctx.dpy.import_dmabuf(buf)?;
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let rb = GlRenderBuffer::from_image(&img, &self.ctx)?;
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@ -183,7 +176,7 @@ impl RenderContext {
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})
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}
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pub fn dmabuf_img(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Image>, RenderError> {
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fn dmabuf_img(self: &Rc<Self>, buf: &DmaBuf) -> Result<Rc<Image>, RenderError> {
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self.ctx.with_current(|| {
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let img = self.ctx.dpy.import_dmabuf(buf)?;
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Ok(Rc::new(Image {
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@ -193,7 +186,7 @@ impl RenderContext {
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})
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}
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pub fn shmem_texture(
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fn shmem_texture(
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self: &Rc<Self>,
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data: &[Cell<u8>],
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format: &'static Format,
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@ -208,3 +201,57 @@ impl RenderContext {
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}))
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}
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}
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impl GfxContext for GlRenderContext {
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fn take_render_ops(&self) -> Vec<GfxApiOpt> {
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mem::take(&mut self.gfx_ops.borrow_mut())
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}
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fn reset_status(&self) -> Option<ResetStatus> {
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self.reset_status()
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}
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fn supports_external_texture(&self) -> bool {
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self.supports_external_texture()
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}
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fn render_node(&self) -> Rc<CString> {
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self.render_node()
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}
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fn formats(&self) -> Rc<AHashMap<u32, GfxFormat>> {
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self.formats()
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}
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fn dmabuf_fb(self: Rc<Self>, buf: &DmaBuf) -> Result<Rc<dyn GfxFramebuffer>, GfxError> {
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(&self)
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.dmabuf_fb(buf)
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.map(|w| w as Rc<dyn GfxFramebuffer>)
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.map_err(|e| e.into())
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}
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fn dmabuf_img(self: Rc<Self>, buf: &DmaBuf) -> Result<Rc<dyn GfxImage>, GfxError> {
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(&self)
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.dmabuf_img(buf)
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.map(|w| w as Rc<dyn GfxImage>)
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.map_err(|e| e.into())
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}
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fn shmem_texture(
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self: Rc<Self>,
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data: &[Cell<u8>],
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format: &'static Format,
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width: i32,
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height: i32,
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stride: i32,
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) -> Result<Rc<dyn GfxTexture>, GfxError> {
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(&self)
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.shmem_texture(data, format, width, height, stride)
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.map(|w| w as Rc<dyn GfxTexture>)
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.map_err(|e| e.into())
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}
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fn gbm(&self) -> &GbmDevice {
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&self.gbm
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}
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}
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@ -3,6 +3,7 @@ use {
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cursor::Cursor,
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fixed::Fixed,
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format::{Format, ARGB8888, XRGB8888},
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gfx_api::{GfxFramebuffer, GfxTexture},
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gfx_apis::gl::{
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gl::{
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frame_buffer::GlFrameBuffer,
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@ -11,10 +12,9 @@ use {
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GL_FRAMEBUFFER,
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},
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},
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renderer::context::RenderContext,
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renderer::context::GlRenderContext,
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run_ops,
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sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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Texture,
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},
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rect::Rect,
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renderer::{renderer_base::RendererBase, RenderResult, Renderer},
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@ -23,6 +23,7 @@ use {
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tree::Node,
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},
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std::{
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any::Any,
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cell::Cell,
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fmt::{Debug, Formatter},
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rc::Rc,
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@ -30,8 +31,8 @@ use {
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};
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pub struct Framebuffer {
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pub(crate) ctx: Rc<RenderContext>,
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pub(crate) gl: GlFrameBuffer,
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pub(in crate::gfx_apis::gl) ctx: Rc<GlRenderContext>,
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pub(in crate::gfx_apis::gl) gl: GlFrameBuffer,
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}
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impl Debug for Framebuffer {
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@ -57,7 +58,14 @@ impl Framebuffer {
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});
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}
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pub fn copy_texture(&self, state: &State, texture: &Rc<Texture>, x: i32, y: i32, alpha: bool) {
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pub fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let scale = Scale::from_int(1);
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@ -129,7 +137,7 @@ impl Framebuffer {
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});
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}
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pub fn render_custom(&self, scale: Scale, f: impl FnOnce(&mut RendererBase)) {
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pub fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = RendererBase {
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@ -255,3 +263,69 @@ impl Framebuffer {
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});
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}
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}
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impl GfxFramebuffer for Framebuffer {
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fn as_any(&self) -> &dyn Any {
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self
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}
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fn clear(&self) {
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self.clear()
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}
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fn clear_with(&self, r: f32, g: f32, b: f32, a: f32) {
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self.clear_with(r, g, b, a)
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}
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fn copy_texture(
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&self,
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state: &State,
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texture: &Rc<dyn GfxTexture>,
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x: i32,
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y: i32,
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alpha: bool,
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) {
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self.copy_texture(state, texture, x, y, alpha)
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}
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fn copy_to_shm(
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&self,
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x: i32,
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y: i32,
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width: i32,
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height: i32,
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format: &Format,
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shm: &[Cell<u8>],
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) {
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self.copy_to_shm(x, y, width, height, format, shm)
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}
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fn render_custom(&self, scale: Scale, f: &mut dyn FnMut(&mut RendererBase)) {
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self.render_custom(scale, f)
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}
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fn render(
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&self,
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node: &dyn Node,
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state: &State,
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cursor_rect: Option<Rect>,
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on_output: bool,
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result: &mut RenderResult,
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scale: Scale,
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render_hardware_cursor: bool,
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) {
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self.render(
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node,
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state,
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cursor_rect,
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on_output,
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result,
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scale,
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render_hardware_cursor,
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)
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}
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fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
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self.render_hardware_cursor(cursor, state, scale)
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}
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}
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@ -1,15 +1,18 @@
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use {
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crate::gfx_apis::gl::{
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egl::image::EglImage,
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gl::{render_buffer::GlRenderBuffer, texture::GlTexture},
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Framebuffer, RenderContext, RenderError, Texture,
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crate::{
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gfx_api::{GfxError, GfxFramebuffer, GfxImage, GfxTexture},
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gfx_apis::gl::{
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egl::image::EglImage,
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gl::{render_buffer::GlRenderBuffer, texture::GlTexture},
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Framebuffer, GlRenderContext, RenderError, Texture,
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},
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},
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std::rc::Rc,
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};
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pub struct Image {
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pub(crate) ctx: Rc<RenderContext>,
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pub(crate) gl: Rc<EglImage>,
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pub(in crate::gfx_apis::gl) ctx: Rc<GlRenderContext>,
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pub(in crate::gfx_apis::gl) gl: Rc<EglImage>,
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}
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impl Image {
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@ -21,14 +24,14 @@ impl Image {
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self.gl.height
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}
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pub fn to_texture(self: &Rc<Self>) -> Result<Rc<Texture>, RenderError> {
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fn to_texture(self: &Rc<Self>) -> Result<Rc<Texture>, RenderError> {
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Ok(Rc::new(Texture {
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ctx: self.ctx.clone(),
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gl: GlTexture::import_img(&self.ctx.ctx, &self.gl)?,
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}))
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}
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pub fn to_framebuffer(&self) -> Result<Rc<Framebuffer>, RenderError> {
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fn to_framebuffer(&self) -> Result<Rc<Framebuffer>, RenderError> {
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self.ctx.ctx.with_current(|| unsafe {
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let rb = GlRenderBuffer::from_image(&self.gl, &self.ctx.ctx)?;
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let fb = rb.create_framebuffer()?;
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@ -39,3 +42,27 @@ impl Image {
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})
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}
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}
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impl GfxImage for Image {
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fn to_framebuffer(self: Rc<Self>) -> Result<Rc<dyn GfxFramebuffer>, GfxError> {
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(*self)
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.to_framebuffer()
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.map(|v| v as Rc<dyn GfxFramebuffer>)
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.map_err(|e| e.into())
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}
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fn to_texture(self: Rc<Self>) -> Result<Rc<dyn GfxTexture>, GfxError> {
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(&self)
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.to_texture()
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.map(|v| v as Rc<dyn GfxTexture>)
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.map_err(|e| e.into())
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}
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fn width(&self) -> i32 {
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self.width()
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}
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fn height(&self) -> i32 {
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self.height()
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}
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}
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@ -1,14 +1,18 @@
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use {
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crate::gfx_apis::gl::{gl::texture::GlTexture, renderer::context::RenderContext},
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crate::{
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gfx_api::GfxTexture,
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gfx_apis::gl::{gl::texture::GlTexture, renderer::context::GlRenderContext},
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},
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std::{
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any::Any,
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fmt::{Debug, Formatter},
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rc::Rc,
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},
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};
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pub struct Texture {
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pub(crate) ctx: Rc<RenderContext>,
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pub(crate) gl: GlTexture,
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pub(in crate::gfx_apis::gl) ctx: Rc<GlRenderContext>,
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pub(in crate::gfx_apis::gl) gl: GlTexture,
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}
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impl Debug for Texture {
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@ -26,3 +30,17 @@ impl Texture {
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self.gl.height
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}
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}
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impl GfxTexture for Texture {
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fn width(&self) -> i32 {
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self.width()
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}
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fn height(&self) -> i32 {
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self.height()
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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