docs: remove mention of pointer-target caching from readme
Based on my measurements this pales in comparison to rendering overhead.
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@ -46,9 +46,7 @@ later:
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- Games that require pointer grabs
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- Screen locking
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- Touch and tablet support
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- Efficient CPU usage:
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- Damage tracking (any kind of damage causes a complete re-render currently)
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- Pointer target caching (each mouse movement causes an expensive node lookup)
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- Damage tracking (any kind of damage causes a complete re-render currently)
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- GPU/monitor hotplug/unplug
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- Multiple GPUs (this causes an immediate crash)
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