vulkan: use single push constant range per pipeline
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5a5f918f71
commit
20716cdd1e
11 changed files with 71 additions and 140 deletions
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@ -1,24 +1,20 @@
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#version 450
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#include "frag_spec_const.glsl"
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#include "tex.common.glsl"
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#ifdef ALPHA_MULTIPLIER
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layout(push_constant, std430) uniform Data {
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layout(offset = 64) float mul;
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} data;
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#endif
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layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(location = 0) in vec2 tex_pos;
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layout(location = 0) out vec4 out_color;
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void main() {
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#ifdef ALPHA_MULTIPLIER
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if (src_has_alpha) {
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out_color = textureLod(tex, tex_pos, 0) * data.mul;
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if (has_alpha_multiplier) {
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if (src_has_alpha) {
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out_color = textureLod(tex, tex_pos, 0) * data.mul;
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} else {
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out_color = vec4(textureLod(tex, tex_pos, 0).rgb * data.mul, data.mul);
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}
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} else {
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out_color = vec4(textureLod(tex, tex_pos, 0).rgb * data.mul, data.mul);
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out_color = textureLod(tex, tex_pos, 0);
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}
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#else // !ALPHA_MULTIPLIER
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out_color = textureLod(tex, tex_pos, 0);
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#endif
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}
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