renderer: add renderer_base
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5 changed files with 306 additions and 252 deletions
214
src/render/renderer/renderer_base.rs
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214
src/render/renderer/renderer_base.rs
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@ -0,0 +1,214 @@
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use {
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crate::{
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fixed::Fixed,
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format::Format,
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rect::Rect,
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render::{
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gl::{
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frame_buffer::GlFrameBuffer,
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sys::{
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glActiveTexture, glBindTexture, glDisableVertexAttribArray, glDrawArrays,
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glEnableVertexAttribArray, glTexParameteri, glUniform1i, glUniform4f,
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glUseProgram, glVertexAttribPointer, GL_FALSE, GL_FLOAT, GL_LINEAR,
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GL_TEXTURE0, GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
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},
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texture::image_target,
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},
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renderer::context::RenderContext,
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sys::{glDisable, glEnable, GL_BLEND},
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Texture,
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},
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theme::Color,
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utils::rc_eq::rc_eq,
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},
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std::rc::Rc,
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};
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pub struct RendererBase<'a> {
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pub(super) ctx: &'a Rc<RenderContext>,
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pub(super) fb: &'a GlFrameBuffer,
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pub(super) scaled: bool,
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pub(super) scale: Fixed,
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pub(super) scalef: f64,
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}
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impl RendererBase<'_> {
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pub fn physical_extents(&self) -> Rect {
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Rect::new_sized(0, 0, self.fb.width, self.fb.height).unwrap()
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}
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pub fn scale_point(&self, mut x: i32, mut y: i32) -> (i32, i32) {
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if self.scaled {
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x = (x as f64 * self.scalef).round() as _;
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y = (y as f64 * self.scalef).round() as _;
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}
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(x, y)
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}
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pub fn scale_rect(&self, mut rect: Rect) -> Rect {
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if self.scaled {
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let x1 = (rect.x1() as f64 * self.scalef).round() as _;
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let y1 = (rect.y1() as f64 * self.scalef).round() as _;
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let x2 = (rect.x2() as f64 * self.scalef).round() as _;
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let y2 = (rect.y2() as f64 * self.scalef).round() as _;
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rect = Rect::new(x1, y1, x2, y2).unwrap();
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}
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rect
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}
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fn x_to_f(&self, x: i32) -> f32 {
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2.0 * (x as f32 / self.fb.width as f32) - 1.0
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}
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fn y_to_f(&self, y: i32) -> f32 {
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2.0 * (y as f32 / self.fb.height as f32) - 1.0
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}
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pub fn fill_boxes(&self, boxes: &[Rect], color: &Color) {
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self.fill_boxes2(boxes, color, 0, 0);
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}
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pub fn fill_boxes2(&self, boxes: &[Rect], color: &Color, dx: i32, dy: i32) {
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if boxes.is_empty() {
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return;
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}
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let (dx, dy) = self.scale_point(dx, dy);
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let mut pos = Vec::with_capacity(boxes.len() * 12);
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for bx in boxes {
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let bx = self.scale_rect(*bx);
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let x1 = self.x_to_f(bx.x1() + dx);
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let y1 = self.y_to_f(bx.y1() + dy);
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let x2 = self.x_to_f(bx.x2() + dx);
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let y2 = self.y_to_f(bx.y2() + dy);
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pos.extend_from_slice(&[
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// triangle 1
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x2, y1, // top right
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x1, y1, // top left
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x1, y2, // bottom left
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// triangle 2
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x2, y1, // top right
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x1, y2, // bottom left
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x2, y2, // bottom right
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]);
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}
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self.fill_boxes3(&pos, color)
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}
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fn fill_boxes3(&self, boxes: &[f32], color: &Color) {
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unsafe {
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glUseProgram(self.ctx.fill_prog.prog);
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glUniform4f(self.ctx.fill_prog_color, color.r, color.g, color.b, color.a);
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glVertexAttribPointer(
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self.ctx.fill_prog_pos as _,
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2,
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GL_FLOAT,
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GL_FALSE,
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0,
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boxes.as_ptr() as _,
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);
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glEnableVertexAttribArray(self.ctx.fill_prog_pos as _);
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glDrawArrays(GL_TRIANGLES, 0, (boxes.len() / 2) as _);
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glDisableVertexAttribArray(self.ctx.fill_prog_pos as _);
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}
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}
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pub fn render_texture(
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&mut self,
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texture: &Texture,
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x: i32,
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y: i32,
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format: &Format,
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tpoints: Option<&[f32; 8]>,
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tsize: Option<(i32, i32)>,
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tscale: Fixed,
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) {
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assert!(rc_eq(&self.ctx.ctx, &texture.ctx.ctx));
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unsafe {
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glActiveTexture(GL_TEXTURE0);
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let target = image_target(texture.gl.external_only);
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glBindTexture(target, texture.gl.tex);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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let progs = match texture.gl.external_only {
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true => match &self.ctx.tex_external {
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Some(p) => p,
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_ => {
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log::error!("Trying to render an external-only texture but context does not support the required extension");
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return;
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}
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},
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false => &self.ctx.tex_internal,
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};
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let prog = match format.has_alpha {
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true => {
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glEnable(GL_BLEND);
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&progs.alpha
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}
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false => {
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glDisable(GL_BLEND);
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&progs.solid
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}
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};
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glUseProgram(prog.prog.prog);
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glUniform1i(prog.tex, 0);
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static DEFAULT_TEXCOORD: [f32; 8] = [1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0];
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let texcoord: &[f32; 8] = match tpoints {
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None => &DEFAULT_TEXCOORD,
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Some(tp) => tp,
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};
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let f_width = self.fb.width as f32;
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let f_height = self.fb.height as f32;
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let (twidth, theight) = if let Some(size) = tsize {
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size
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} else {
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let (mut w, mut h) = (texture.gl.width, texture.gl.height);
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if tscale != self.scale {
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let tscale = tscale.to_f64();
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w = (w as f64 * self.scalef / tscale).round() as _;
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h = (h as f64 * self.scalef / tscale).round() as _;
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}
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(w, h)
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};
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let x1 = 2.0 * (x as f32 / f_width) - 1.0;
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let y1 = 2.0 * (y as f32 / f_height) - 1.0;
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let x2 = 2.0 * ((x + twidth) as f32 / f_width) - 1.0;
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let y2 = 2.0 * ((y + theight) as f32 / f_height) - 1.0;
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let pos: [f32; 8] = [
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x2, y1, // top right
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x1, y1, // top left
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x2, y2, // bottom right
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x1, y2, // bottom left
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];
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glVertexAttribPointer(
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prog.texcoord as _,
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2,
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GL_FLOAT,
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GL_FALSE,
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0,
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texcoord.as_ptr() as _,
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);
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glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
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glEnableVertexAttribArray(prog.texcoord as _);
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glEnableVertexAttribArray(prog.pos as _);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(prog.texcoord as _);
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glDisableVertexAttribArray(prog.pos as _);
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glBindTexture(target, 0);
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}
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}
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}
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