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gfx: wait for idle if rendering doesn't support explicit sync

This commit is contained in:
Julian Orth 2024-09-10 14:27:45 +02:00
parent 80c7a1f47c
commit 12c9b36ded
4 changed files with 7 additions and 2 deletions

View file

@ -86,7 +86,7 @@ impl Framebuffer {
let fd = run_ops(self, ops);
if fd.is_none() {
unsafe {
(gles.glFlush)();
(gles.glFinish)();
}
}
Ok(fd)