docs: prepare the release notes for the next release
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# Unreleased
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- Various bugfixes.
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- The vulkan renderer now only renders in damaged areas. This has exposed several places
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where the damage tracking was incorrect. There might be additional damage tracking bugs.
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Such bugs manifest through flickering or through areas getting stuck with an old image.
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If you encounter such an issue, please open a bug.
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- The vulkan renderer now performs blending in linear space. A green window with 50%
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opacity on top of a red window will produce a perfectly yellow image instead of a muddy
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yellow. The blend buffer is only used for those areas of the screen where blending is
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observable. This should have no impact on performance in the common case.
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- Implement color-management-v1.
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- Implement cursor-shape-v1 version 2.
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- Implement xdg-shell version 7.
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- Implement color-management-v1.
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This release adds support for color management if the vulkan renderer is used
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and the vulkan driver supports the VK_EXT_descriptor_buffer extension. Color
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management is not available with the opengl renderer.
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There are two limitations:
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- No tone mapping is performed. That is, HDR content that is brighter than
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what the framebuffer can store will be clipped.
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- No gamut mapping is performed. That is, content that is more colorful than
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what the framebuffer can store will be clipped.
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The color management protocol is disabled by default. You can enable it on the
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command line via `jay color-management enable` or in the config file via
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`color-management.enabled = true`. If you are not using an OLED display, you
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probably want to keep it disabled and instead rely on the tone mapping
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performed by applications such as mpv. Changing this setting usually requires
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applications to be restarted.
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You can use this application to test various settings:
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https://github.com/mahkoh/wayland-color-test
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- Outputs can now optionally use the BT.2020/PQ color space.
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- Implement ext-shell version 7.
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- The reference brightness of outputs can now be configured.
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On the command line this can be controlled via
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`jay randr output <OUTPUT> colors ...`. In the config file it can be
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controlled via the `color-space` and `transfer-function` fields in the output
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configuration.
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When using the PQ transfer function, the output should also be configured to
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use at least a 10 bpc framebuffer format.
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- The reference brightness of outputs can now be configured via
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`jay randr output <OUTPUT> brightness ...` or in the config file via the
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`brightness` field in the output configuration.
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This is primarily useful when using the PQ transfer function and the display
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does not support configuring the brightness via its hardware overlay.
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This configuration has no effect unless the vulkan renderer is used and the
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vulkan driver supports the VK_EXT_descriptor_buffer extension.
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- The vulkan renderer has been significantly improved to ensure high performance
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even with color management enabled:
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- VK_EXT_descriptor_buffer is used if available.
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- Only the damaged areas of the screen are rendered.
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- Draw calls are instanced so that only one draw call is required per texture
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even if there are multiple small damage areas.
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- Blending is now performed with a dedicated 16 bpc texture in linear space.
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- The blend buffer is deduplicated between outputs with the same size.
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- Areas of the screen where the topmost texture is opaque bypass the blend
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buffer and render directly to the frame buffer.
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# 1.9.1 (2025-02-13)
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