egui: add integration
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parent
85b9b7222d
commit
008e8a671a
49 changed files with 4110 additions and 149 deletions
37
src/egui_adapter/egui_oklch.rs
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37
src/egui_adapter/egui_oklch.rs
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use {
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crate::{
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cmm::cmm_eotf::Eotf,
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theme::{Color, Oklab, Oklch},
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},
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egui::{Color32, Rgba},
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};
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#[expect(dead_code)]
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pub trait Color32Ext {
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fn to_oklab(self) -> Oklab;
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fn to_oklch(self) -> Oklch;
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}
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impl Color32Ext for Color32 {
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fn to_oklab(self) -> Oklab {
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let [r, g, b, a] = self.to_array();
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Color::from_srgba_premultiplied(r, g, b, a).srgb_to_oklab()
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}
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fn to_oklch(self) -> Oklch {
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self.to_oklab().to_oklch()
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}
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}
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impl Into<Color32> for Oklch {
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fn into(self) -> Color32 {
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self.to_oklab().into()
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}
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}
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impl Into<Color32> for Oklab {
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fn into(self) -> Color32 {
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let [r, g, b, a] = self.to_srgb().to_array(Eotf::Linear);
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Rgba::from_rgba_premultiplied(r, g, b, a).into()
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}
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}
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1456
src/egui_adapter/egui_platform.rs
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1456
src/egui_adapter/egui_platform.rs
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Load diff
2055
src/egui_adapter/egui_vulkan.rs
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2055
src/egui_adapter/egui_vulkan.rs
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Load diff
BIN
src/egui_adapter/icons.ttf
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BIN
src/egui_adapter/icons.ttf
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13
src/egui_adapter/shaders/shader.frag
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13
src/egui_adapter/shaders/shader.frag
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#version 450
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layout(location = 0) in vec4 color;
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layout(location = 1) in vec2 pos;
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layout(binding = 0, set = 0) uniform sampler2D tex;
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layout(location = 0) out vec4 res;
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void main() {
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vec4 src = texture(tex, pos);
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res = color * src;
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}
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19
src/egui_adapter/shaders/shader.vert
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19
src/egui_adapter/shaders/shader.vert
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#version 450
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layout(location = 0) in vec2 if_pos;
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layout(location = 1) in vec2 it_pos;
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layout(location = 2) in vec4 i_color;
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layout(location = 0) out vec4 o_color;
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layout(location = 1) out vec2 ot_pos;
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void main() {
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o_color = i_color;
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o_color.rgb = mix(
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o_color.rgb / vec3(12.92),
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pow((o_color.rgb + vec3(0.055)) / vec3(1.055), vec3(2.4)),
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greaterThan(o_color.rgb, vec3(0.04045))
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);
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ot_pos = it_pos;
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gl_Position = vec4(if_pos.x, if_pos.y, 0.0, 1.0);
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}
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BIN
src/egui_adapter/shaders_bin/shader.frag.spv
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BIN
src/egui_adapter/shaders_bin/shader.frag.spv
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src/egui_adapter/shaders_bin/shader.vert.spv
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src/egui_adapter/shaders_bin/shader.vert.spv
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2
src/egui_adapter/shaders_hash.txt
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2
src/egui_adapter/shaders_hash.txt
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7eb8fae39ae513bc4f6973c12227aa4aa43734bdf34c90e1b3b69294ad98db87 src/egui_adapter/shaders/shader.frag
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501f4d0c5c5f10a371659b89f12d87abb03e5b57a31dbae5f3c6ca5726e4db01 src/egui_adapter/shaders/shader.vert
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